Erebos: House of Darkness

Erebos is a role-playing game based on White Wolf's very own 'Vampire the Masquerade: 20th Anniversary Edition'. Set in the modern nights era, in our very own fictional New Babylon situated in the heart of the Napa Valley, players may craft their characters and journey through
the World of Darkness as they see fit, and over the Internet rather than seated around a table.

Register today to join us and craft a character that will grow, and journey through New Babylon
(or around the world if that is your desire.) As you prosper in this adventure, we hope you enjoy
your stay at Erebos and become a vibrant part of our friendly community!

HOUSE LORE Keres Society

Enoch

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THE KERES SOCIETY [REVENANT]



Nos in Dei dextra. ~ We are the Right Hand of God.
The group of vigilantes known as the Keres came into being in the late Dark Ages. Taking inspiration from the Norse Valkyries, this group of Revenant ghouls formed in the town of Narvik, Norway. Far from the prying eyes of the world, they trained in the ways of sword and shield, of axe and bow. Eschewing heavy plate armor, they instead wore leather armor, allowing themselves to move quicker and silently through the night, hunting their chosen targets.​

Led initially by Margot, daughter of Ingrid who was from a long line of ghouls, she was born a Revenant. Coming of age, she found she possessed some of the powers of the Kindred, but was still able to walk in the daylight. Using the opportunity this provided her, she hunted down the Kindred who fed upon her mother, killing him in his Haven whilst he slept. She vowed to Hunt down all Vampires who would feed upon the mortal world.​

Finding other women who were like her was hard, but over the years she found seven others. The eight of them formed a Sisterhood, later to be named Keres after the Greek word Ker, which etymologically means destruction, death. They would slaughter those they deemed to be impure, those that threatened the sanctity of God's green Earth. Throughout the centuries, they found more woman that were born with the same gifts that they had, inducting them into their Order. Perfecting the Art of Death, these women Revenants hunted throughout Europe before coming to North America, setting up a new headquarters in the Blue Ridge Mountains of western North Carolina.​

From here, the Keres hunt those creatures of Corruption - whether Kindred or Mortal - that stray too far from the Shadows.​

You will find more information on Revenants, below.
 

Lilith

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Revenants are ghouls for whom the condition has become hereditary, and who are capable of generating vitae within their own veins.

OVERVIEW
A Revenant is a kind of hybrid creature that is both like and unlike mortals, ghouls, and Kindred. Some would say a revenant is halfway between a mortal and a vampire; others would call it a corruption of God's creatures with the curse of Caine, mingling the two until they become inseparable. Nonetheless, a revenant has many qualities of both vampires and mortals, and has many characteristics of normal ghouls. Revenants can drink the blood of a vampire, but unlike a ghoul they do not need to do so, as they can produce their own vitae, which also retards their aging.

Unlike their masters, and despite their name, revenants are living creatures. Like a mortal, they need to eat, sleep and breathe. They are capable of sexual reproduction. Unlike a mortal they are tougher and have access to supernatural powers from the Mark of Caine along with the curses the Mark brings.​

Unlike normal ghouls, revenants are born, not created by drinking Kindred blood. Revenants' bodies naturally produce a weak vampire-like vitae, which sustains their bodies far beyond normal human lifespans (although not immortal, revenants can live to be hundreds of years old; they age at approximately one-quarter the rate humans do), and also gives them the ability to use Disciplines (at Level 1 in the Erebos Chronicle.)​

HISTORY
The Revenant families were bred over many generations to serve the Tzimisce and, later, the Sabbat. They are not quite human; somewhere between human and vampire, they exist outside of society's norms. Some worship vampires as gods, while others aspire to achieve that state themselves.​

Revenants are families of ghouls constantly maintained by the Tzimisce, who serve as mortal pawns and possible candidates for the Embrace. Centuries of vampiric contact, infusions of vampiric blood and inbreeding have transformed the revenants into a distinct type of supernatural creature.​

In modern nights, the ghoul families are largely relics. The Tzimisce originally used them as breeding stock, but have since largely moved along from them – the only things keeping most of the families from being exterminated in the Final Nights are certain useful services they provide for the Sabbat, and the traditionalist tendencies of their Tzimisce patrons.​


PHYSIOLOGY
As previously stated, Revenants are divided into families, and like vampire clans, each family has particular roles to play, specific Disciplines and weaknesses. These humans were bred over many generations, and genetically they are quite different from the average human. The aging process is slowed (but not halted as in traditional ghouls). A hundred-year-old revenant may appear to be in his or her twenties.​

Revenants produce their own blood pools at the rate of one point per day. They cannot use this blood to form blood bonds, create other ghouls (except by breeding more revenants), or Embrace. Like normal ghouls, revenants store vitae in their body to be used for healing, Disciplines, and temporarily increasing physical attributes. Like a ghoul, their flesh is preternaturally tough and they can soak lethal damage. They are not born with superhuman strength.​

They can use and learn Disciplines, and have unique Disciplines and weaknesses related to their specific bloodline. Unlike vampires, they are not affected by sunlight, and can sleep in, or stay awake, whenever they choose to. They also have a heartbeat, salivate and need to use human lavatories.​


PSYCHOLOGY
Revenants suffer a lesser form of the Mark of Caine that affects vampires, including susceptibility to Frenzy and Rötschreck as a result of having their own Beast. This Beast is much weaker than that of a vampire, but its potential triggers are more numerous.​

Because revenants do breed, because they are ghouls, with the associated emotional problems, and because the Tzimisce were heavily involved in discovering this, ghoul families are more than a little bit bent. Cannibalism, incest, necrophilia, zoophilia, and general insanity is all part of family life. The families are also insanely wealthy, however, and generally hide their more depraved members from too much public view.​

Revenants (except for Keres, who have absolute hatred for their masters), are fanatically loyal to their vampiric masters, and consider themselves superior to the average human, as well as "regular" ghouls. This, added to their treatment by the Tzimisce and their inbred, unsavory lifestyles, have shaped their mindsets into completely alien directions. Most revenants could never function as normal human beings. The four primary revenant families also provide the Tzimisce with a very diverse "breeding stock", giving the clan a lot of flexibility in its membership. Warriors, scholars, aristocrats and freaks are all found in equal measure amongst the revenants, and this translates to them being found amongst the Tzimisce as well, once they Embrace the revenants in question.​

Many of the family's philosophies are indoctrinated into them from an early age; some revenant families even follow Paths of Enlightenment (or Roads, in the case of exceptionally old revenants). The personality of the average revenant is often freakish and alien by society's standards, and inbreeding is not uncommon (in some families, it is all but certain).​

TO BE CONTINUED...
 

Lilith

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REVENANT FAMILIES
Each revenant family (or "ghoul family") has been made by interbreeding a special type of ghoul, generally each with a similar set of features, outlooks and even disciplines until – generations later – something more stable and defined emerged from the mixture. At this stage, a ghoul family has developed its own characteristics, including a set of 'clan' disciplines that are easier to learn as well as an often unique manifestation of the Curse of Caine. A revenant family will often retain many of the traits of the vampiric clan that bred and sustained it.​

The Tzimisce are well known for breeding their ghouls, and over hundreds of generations produced the first revenants. In the modern nights of the Classic World of Darkness, they are still the clan with the highest number of such beings in their service, although there are revenant families in the service of other vampires. The four main Tzimisce families (the Bratovitches, the Obertus, the Grimaldi and the Zantosas) are the biggest and most well-established ghoul families.​

TZIMISCE FAMILIES
The families listed below are Acceptable for use when creating Keres characters:
  • Bratovitch: The Bratovitches are the muscle of the four families. The historical hound-keepers and visible lords for the Tzimisce, the Bratovitches are noted for savage, animalistic violence and a barely-controlled rage. Brutish monsters that usually serve the Tzimisce, they are fighters and trackers, and rarely engage in finer social events. They are also the kennel masters for their lords, raising dogs, wolves and other wild animals so that their masters may shape them into fearsome creatures they may hurl at their foes. Most Bratovitches know little about humanity and follow Paths or Roads.
  • Grimaldi: The most important of the ghoul families, the Grimaldis are the Tzimisce's main liaison with human society. These revenants spend their time in society and social atmospheres, maintaining a facade of normalcy. They are the most "human" of the revenant families, and are usually in charge of maintaining Tzimisce estates and serving as go-betweens for the Sabbat in mortal endeavors like finance and politics. They are also the most independent of the revenant families, some of them even secretly plotting to free themselves from their masters' yoke. Other revenant families see the Grimaldi as soft, and hold them in contempt. The Grimaldi return the favor, seeing the other families as mindless slaves and freaks. Although the Grimaldis serve as diplomats, they have a more critical role as the enforcers of the Sabbat's internal "Masquerade". In this capacity, they are the most humane (and ironically, useful) of revenants.
  • Krevcheski: a family of scholars with great fascination for clockworks and mechanisms of various sort. They betrayed the Tzimisce, joining the side of the Tremere and changing their name to Ducheski.
    • Disciplines: Auspex, Dominate
    • Weakness: They are distrusted by the Tzimisce and therefore have only learned two family disciplines.
  • Obertus: Possibly the oldest ghoul family, the Obertus can trace their history to ancient Constantinople. The Obertus are scholars, occultists, and obsessive researchers, focusing on occult issues and questions of vampiric or Noddist lore. They are held in high esteem by the Tzimisce, as many of the clan's greatest scientists, spiritualists, leaders and sorcerers have been Embraced from their ranks.
  • Zantosa: While the Grimaldi are the Tzimisce's pawns in mortal society, the Zantosas are their main link to culture. Zantosas are decadent, wealthy, hedonistic social butterflies, on par with any Toreador in their dealings with human culture. They stimulate their senses in pursuit of pleasure, and play with humans with reckless abandon. The Zantosas are probably the revenants in least control of themselves (even less than the Bratovitches). The Zantosas party, drink, snort, smoke, dance and fuck themselves into the void. In the Dark Ages the name of the family was Szantovich.
    • Disciplines: Auspex, Presence, Vicissitude
    • Weakness: May become obsessed with pleasure and sensation, and are easily addicted.
 

Lilith

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NON-TZIMISCE FAMILIES
The families listed below are Acceptable for use when creating Keres characters.

In addition to these families are several lines who are not affiliated with the Tzimisce (in some cases, they never were). These include:
  • Ducheski: A family formerly named Krevcheski and owned by the Tzimisce that now serves the Tremere, they are known for their skill at magic and at making mechanical devices, particularly implements of torture. Many Tremere have the Ducheski maintain their libraries and laboratories.
    • Disciplines: Auspex, Dominate, Thaumaturgy
    • Weakness: Inbreeding has caused some birth and personality defects. No Ducheski can have a social trait above 2.

Two vampires came to Norway and found a warrior culture submerged in superstitions. Finding that they could use this to their advantage they decided to convince the humans that they were representatives of the gods, come down to the human realm to elevate them to demigods. In the beginning, they were as one. But soon envy and mistrust divided the two vampires, making them split into two separate families. Einherjar and Lauvøy’s Children.
  • Einherjar: One of them was a Brujah, telling them he had come from Odin himself to make them worthy of being Einherjar, Odin’s most powerful warriors. But they were not like normal warriors only focusing on strength and brute force. They were known for following in Odin’s footsteps and sacrificing one of their eyes to receive the same kind of wisdom and knowledge as Odin did. Knowing that you can not win with force alone. This is a practice that has long since died out with the younger generations, but they are still known for saying a prayer to the Allfather and drinking wine before going into battle.
    - Sees themselves as Strategists, Tacticians and Generals
    -Disciplines: Celerity, Potence, Presence
    -Weakness: Strong emotions. The Brujah lineage that is mixed in your blood is making it hard for you to control your emotions. You are just as quick to temper as you are to laughter and sorrow.

  • Lauvøy's Children: After the splitting of the families, the second group went into hiding with the Malkavian vampire. Madness and paranoia having convinced them that the Einherjar wanted them dead. So they sought to the God who wanted to destroy the other gods and bring on the end of the world. The trickster god Loki. Taking a new name they hid away from other Revenant families and Kindred alike. Which is why to inbreed, incest and necrophilia are very common in this family. Having been indoctrinated from birth that they are Loki’s designated ones to help him bring Ragnarok. As with the Einherjar, most of the old mythology has fallen away, but they still believe it is their mission to help destroy the world so they can reshape it.
    - Sees themselves as Cleansers and Visionaries
    -Disciplines: Auspex, Dementation, Obfuscate
    -Weakness: As with true Malakvians they have at least one derangement and are overly paranoid, especially if they meet someone from Einherjar. A member of The Keres will have trouble cooperating with someone from Einherjar and constantly distrust them.

  • Keltoi: This is a family, unlike the others. Where the others are one family with one name and origin story the Keltoi’s are spread out wide in small branches with no one really knowing where they started. One story tells of a group of nomads travelling from town to town, taking with them the ones who wanted to be one with nature. Another of a lone stranger seeking a pack or a family. There are several of these. But what they all have in common is that they shall have originated somewhere on the British Isles, speak of wandering, groups of nomads wanting nothing to do with the world and instead seeking close contact with nature.
    - Sees themselves as Wanderers
    -Disciplines: Animalism, Fortitude, Protean
    -Weakness: Haunted by the ghost of the Revenant Ancestor Arden Morfran. A man who will pester the person he haunts into serving Kindred.

  • Auctoritas: Originally they were a family of servants for the Lasombra. Made to help the clan members with everything from their grooming to dealings with humans. But at some point after the rise of Christianity, there was a branch of the family that said no more and left the service of the Lasombra. Taking the name Auctoritas they saw themselves as better than other Revenant families. Thinking it was their mission to rid themselves of the Kindred lords and making the Revenant families greater than them.
    - Sees themselves as Leaders
    -Disciplines: Dominate, Potence, Obfuscate
    -Weakness: Light sensitivity. They can still walk out in the sun, but they have to be careful. Cover up the skin and use strong sunblock even for mild sun so they do not get small burn damage, their eyes are also sensitive to sudden bright lights. And many use sunglasses even inside bright lit rooms.
 
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