Erebos: House of Darkness

Erebos is a role-playing game based on White Wolf's very own 'Vampire the Masquerade: 20th Anniversary Edition'. Set in the modern nights era, in our very own fictional New Babylon situated in the heart of the Napa Valley, players may craft their characters and journey through
the World of Darkness as they see fit, and over the Internet rather than seated around a table.

Register today to join us and craft a character that will grow, and journey through New Babylon
(or around the world if that is your desire.) As you prosper in this adventure, we hope you enjoy
your stay at Erebos and become a vibrant part of our friendly community!

Matthew Edick

Matthew Edick

Mad Scientist
LIMBUS
VAMPIRE
Joined
Nov 2, 2015
Messages
90
Location
New Babylon
Gender
Male
Player Information

Your Name: Jake
Age: 25
Timezone: EST
OOC Limits: Not much other than permadeath...fleshcrafting, bonecrafting, etc. try and ask beforehand.

Role-Play Information
Character Name:
Matt Edick

Character Age:
Born October 1806 (167 years)
Embraced December 1841 (35 years)

Height:
6ft

Weight:
174lbs

Species:
Kindred/Vampire

Generation:
6th

Clan:
Tzimisce

Demeanor:
Sadist

Nature:
Scientist

Sire:
Divia La Croix/ Livia Le Croix

Childer:
Unknown

Disciplines:
Animalism
Auspex
Potence
Vicissitude

Path of Enlightenment:
Path of Caine

House:
Limbus

Role:
Mad Scientist

Personality:


Back Story:


Languages
English

Timeline
DOB: October 1806
Embraced: December 1841

Character Sheet





Sire: Divia La Croix
Nature: Scientist
Demeanor: Sadist
Generation: 6th
Embrace: Dec. 1841
Apparent Age: Mid 30's
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 3, Manipulation (Persuasive) 4, Appearance 3
Mental: Perception (Insightful) 5, Intelligence (Analytical) 5, Wits (Witty Bon Mot) 4
Talents: Alertness 3, Athletics 2, Awareness 2, Brawl 3, Intimidation 3, Streetwise 1, Subterfuge (Lies) 4
Skills: Animal Ken (Attack) 5, Crafts 2, Drive 1, Etiquette 1, Larceny 1, Melee 3, Stealth 1, Survival 1
Knowledges: Academics (Occult) 5, Computer 3, Finance 3, Investigation 1, Law 1, Medicine (Supernatural) 4, Occult (Noddism) 4, Science (Geneticist) 6, Technology 3,
Disciplines: Animalism 5, Auspex 4, Fortitude 2, Potence 2, Protean 3, Viccisitude 5
Backgrounds: Domain 4, Generation 8, Herd 2, Influence 3, Resources 6, Retainers 3
Virtues: Conviction 4, Instinct 4, Courage 3
Morality: Path of Caine 8
Willpower: 5
Merits: Former Ghoul (Divia), Prestigious Sire (Divia), Lawman's Friend (Divia), Hidden Diablerie
Flaws: Uppity, Narc, Beacon of the Unholy


Merits


Former Ghoul

You were introduced to the Blood long before you were made Kindred. Your long experience as a ghoul gives you insight into and comfort with vampiric society. You are at -1 difficulty on all Social rolls when in the presence of other neonates (particularly those who haven't been educated by their sires), and have a -1 difficulty on all rolls relating to vampiric knowledge.


Prestigious Sire

Your sire has or had great status in her Sect or Clan, and this has accorded you a certain amount of prestige. Though your sire may no longer have any dealings with you, the simple fact of your ancestry has marked you forever. This prestige might aid you greatly in dealings with other vampires, or it might engender jealousy or contempt.

Lawman's Friend

For whatever reason (maybe your winning smile or perhaps just your superb groveling technique), the local Sheriff or Bishop in charge of discipline likes you. He's inclined to overlook your minor trespasses and let you in on things you're not supposed to know about. He even gives you warnings about occasional crackdowns and times when the higher-ups aren't feeling generous. Of course, abusing this connection might well turn a friendly vampire into an enemy -- and the change might not be apparent until it's too late.

Hidden Diablerie

The tell-tale black streaks of diablerie do not manifest in your aura.


Flaws


Uppity
You are proud of your new status in the Sect -- so proud that you've shot your mouth off to other Kindred and made some enemies. Wiser vampires laugh at you and chalk your rudeness up to youth, but others find you arrogant and insulting. These enemies will take action to embarrass or harm you. Furthermore, you are at +2 difficulty on all Social rolls against any vampires you have alienated through your yammering -- and you may not know who they are. At Storyteller discretion, you may also be required to make a Willpower roll (difficulty 6) to keep your mouth shut any time the opportunity presents itself for you to brag about your pack, your Clan, or your status.

Narc

You are known to be a snitch, an informer firmly planted in the pocket of the vampires in charge. Those on whom you might yet inform loathe you as a result, feeding you misinformation when they can in an attempt to discredit you. Given the opportunity, they might do you mischief. Regardless, your reputation as a weasel precedes you, putting you at +1 difficulty on all Social rolls against those who don't agree with your politics.

Beacon of the Unholy

You radiate palpable evil. Clergy and devout mortals know instinctively that there is something horribly wrong with you, and react accordingly.


Appearance:




















 
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