Aqualish

Aqualish

Homeworld: Ando
Height: 1.8 - 2 meters
Move: 9/12 (walking, 5/7 (swimming, Aquala only)
Attribute Dice: 12D
Character Trait Modifier: -2

[TABLE=collapse,alternate]
[TR]
[TH]ATTRIBUTE[/TH][TH]MINIMUM[/TH][TH]MAXIMUM[/TH]
[/TR]
[TR]
[TD]
Dexterity​
[/TD]
[TD]
1D+2​
[/TD]
[TD]
3D​
[/TD]
[/TR]
[TR]
[TD]
Strength​
[/TD]
[TD]
1D+2​
[/TD]
[TD]
3D+2​
[/TD]
[/TR]
[TR]
[TD]
Knowledge​
[/TD]
[TD]
2D​
[/TD]
[TD]
4D​
[/TD]
[/TR]
[TR]
[TD]
Perception​
[/TD]
[TD]
1D​
[/TD]
[TD]
3D​
[/TD]
[/TR]
[TR]
[TD]
Mechanical​
[/TD]
[TD]
2D​
[/TD]
[TD]
4D+2​
[/TD]
[/TR]
[TR]
[TD]
Technical​
[/TD]
[TD]
2D​
[/TD]
[TD]
4D​
[/TD]
[/TR]
[/TABLE]

Special Skills:
Fins: Finned Aqualish are born with the natural ability to swim. They receive a +2D bonus for all movement attempts in liquids. However, the lack of fingers on their hands decreases their Dexterity, and the Aquala suffer a -2D penalty when using equipment that has not been specifically designed for its fins.

Hands: The Quara do not receive the swimming bonus, but they are just as at home in the water. They also receive no penalties for Dexterity actions. The Quara are most likely to be encountered off-world, and they are usually chosen for off-world business by their people.

Story Factors:
Belligerence: Aqualish tend to be pushy and obnoxious, always looking for the opportunity to bully weaker beings. More intelligent Aqualish turn this belligerence into cunning and become manipulators.
Author
Raine
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