Barabel

Barabel

Homeworld: Barab I
Height: 1.9 - 2.2 Meters
Move: 11/14
Attribute Dice: 17D+2
Character Trait Modifier: -2

[TABLE=alternate,collapse]
[TR]
[TH]ATTRIBUTE[/TH][TH]MINIMUM[/TH][TH]MAXIMUM[/TH]
[/TR]
[TR]
[TD]Dexterity[/TD]
[TD]2D[/TD]
[TD]4D[/TD]
[/TR]
[TR]
[TD]Strength[/TD]
[TD]3D[/TD]
[TD]5D[/TD]
[/TR]
[TR]
[TD]Knowledge[/TD]
[TD]1D[/TD]
[TD]2D+1[/TD]
[/TR]
[TR]
[TD]Perception[/TD]
[TD]1D+1[/TD]
[TD]4D+2[/TD]
[/TR]
[TR]
[TD]Mechanical[/TD]
[TD]1D[/TD]
[TD]3D[/TD]
[/TR]
[TR]
[TD]Technical[/TD]
[TD]1D[/TD]
[TD]2D+1[/TD]
[/TR]
[/TABLE]

Special Abilities:
Natural Body Armor: The black scales of the Barabel act as armor, providing 2D/1D protection.

Radiation Resistance: Because of the proximity of their homeworld to its sun, the Barabel have evolved a natural resistance to most forms of radiation, giving them a +2D bonus when defending against the effects of radiation.

Vision: Barabels can see infrared radiation, giving them the ability to see in complete darkness, provided there are heat differentials in the environment.

Story Factors:
Jedi Respect: Barabels have a deep respect for Jedi Knights, even though they have little aptitude for sensing the Force. They will almost always yield to the commands of a Jedi Knight (or a being that represents itself believably as a Jedi). Naturally, they are enemies of the enemies of Jedi (or those who impersonate Jedi).

Reputation: Barabels are reputed to be fierce warriors and great hunters, and they are often feared. Those who know of them almost always steer clear of them.
Author
Raine
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