Barabel

Barabel

Homeworld: Barab I
Height: 1.9 - 2.2 Meters
Move: 11/14
Attribute Dice: 17D+2
Character Trait Modifier: -2

ATTRIBUTEMINIMUMMAXIMUM


Dexterity​



2D​



4D​



Strength​



3D​



5D​



Knowledge​



1D​



2D+1​



Perception​



1D+1​



4D+2​



Mechanical​



1D​



3D​



Technical​



1D​



2D+1​


Special Abilities:
Natural Body Armor: The black scales of the Barabel act as armor, providing 2D/1D protection.

Radiation Resistance: Because of the proximity of their homeworld to its sun, the Barabel have evolved a natural resistance to most forms of radiation, giving them a +2D bonus when defending against the effects of radiation.

Vision: Barabels can see infrared radiation, giving them the ability to see in complete darkness, provided there are heat differentials in the environment.


Story Factors:
Jedi Respect: Barabels have a deep respect for Jedi Knights, even though they have little aptitude for sensing the Force. They will almost always yield to the commands of a Jedi Knight (or a being that represents itself believably as a Jedi). Naturally, they are enemies of the enemies of Jedi (or those who impersonate Jedi).

Reputation: Barabels are reputed to be fierce warriors and great hunters, and they are often feared. Those who know of them almost always steer clear of them.
Author
Raine
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