Beast Riding

[REG] Beast Riding

Beast Riding represents a characters's ability to ride any live mount. Unlike vehicles, animals sometimes resist orders from their riders. Each animal has an orneriness code. When a character mounts a riding animal, the character makes an opposed roll against the animals orneriness code. If the character rolls higher than the animal, it does as he wishes. If the animal rolls higher, find the results on the chart below.

The character must make another opposed roll whenever the animal is exposed to danger or in a situation which could scare the animal - being involved in a battle, encountering a ferocious predator, being surprised by a sudden storm, or an incoming starship.


+21 points
Animal bucks rider. Roll the animal's Strength verses the character's Dexterity: if the animal rolls higher, the character is thrown to the ground. The animal will trample the rider if there is no immediate threat; otherwise, it will run to safety.

16-20 points
Animal bucks rider and runs to safety. If the character falls off, the creature will not attempt to trample the rider.

11-15 points
Animal refuses to follow rider's command and runs to safety. The rider may regain control by making another beast riding roll and beating the animal's total by 5 or more points.

6-10 points
Animal stops moving and refuses to move for the rest of the round or the next round.

1-5 points
Animal stops moving and refuses to move for the rest of the round.​


Skill Type: REGULAR
Prerequisites: --
Time Taken:
One round or longer
Specializations: Banthas, cracian thumpers, dewbacks, tauntauns, etc.
Author
Raine
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First release
Last update
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