Homeworld: Zeltros
Height: 1.4 - 2.0 meters
Move: 10/12
Attribute Dice: 18D
Character Trait Modifier: +4
ATTRIBUTE
MINIMUM
MAXIMUM
Dexterity1D+14D
Strength1D+14D
Knowledge1D3D+1
Perception2D+15D
Mechanical1D+24D
Technical1D3D+2
Zeltrons were a near-Human species, made physically distinctive by their skin and hair, which came in different shades of red ranging from pink to deep red to black. Most of them were considered highly attractive by Human, near-Human, and even...
Homeworld: Geonosis
Height: 1.2-1.6 meters
Move: 8/10 walking, 15/20 flying
Attribute Dice: 18D
Character Trait Modifier: +1
ATTRIBUTEMINIMUMMAXIMUM
Dexterity2D4D+2
Strength1D3D+1
Knowledge1D4D
Perception1D+24D+1
Mechanical1D3D+2
Technical1D+14D
Special Abilities:
Flight: Geonosian aristocrats have wings, and are able to fly.
Natural Armor: Due to their thick chitinous shells, Geonosian aristocrats gain +2/+2 natural armor.
Radiation Resistance: Geonosian...
Homeworld: Numerous Systems
Height: 1.5-2.2 meters
Move: 10/12
Attribute Dice: 18D
Character Trait Modifier: -4
ATTRIBUTEMINIMUMMAXIMUM
Dexterity
2D
4D
Strength
2D
4D
Knowledge
2D
4D
Perception
2D
4D
Mechanical
2D
4D
Technical
2D
4D
Special Abilities:
Adaptive Learners: Humans comes from all corners of the galaxy and appear in many different "flavors". Your run-of-the-mill, one-of-trillions variety humanoid is the most common being in the galaxy, and can be found on nearly...
Homeworld: Iktotch System
Height: 1.6-2.0
Move: 10/13
Attribute Dice: 18D
Character Trait Modifier: 0
ATTRIBUTEMINIMUMMAXIMUM
Dexterity1D3D+1
Strength1D+14D+1
Knowledge1D+14D
Perception1D+14D
Mechanical1D+24D+1
Technical1D+14D
Special Abilities:
Piloting Bonus: At the time of character creation, Iktotchi characters gain a +1D bonus to Archaic Starship Piloting, Capital Ship Piloting, Space Transports, or Starfighter Piloting (choose one). In addition, they gain a +1D...
Homeworld: Togoria
Height: 2.5-3 meters tall (males); 1.6-2.2 meters tall (females)
Move: 14/17
Attribute Dice: 18D
Character Trait Modifier: +9
ATTRIBUTEMINIMUMMAXIMUM
Dexterity2D5D
Strength2D5D
Knowledge1D3D
Perception2D4D
Mechanical1D4D
Technical1D4D
Special Abilities:
Claws: The claws of the Togorians do Strength +1D damage in combat.
Teeth: The teeth of the Togorians do Strength +2 damage in combat.
Story Factors:
Intimidation: Most beings fear Togorians...