Homeworld: Zeltros
Height: 1.4 - 2.0 meters
Move: 10/12
Attribute Dice: 18D
Character Trait Modifier: +4
ATTRIBUTE
MINIMUM
MAXIMUM
Dexterity1D+14D
Strength1D+14D
Knowledge1D3D+1
Perception2D+15D
Mechanical1D+24D
Technical1D3D+2
Zeltrons were a near-Human species, made physically distinctive by their skin and hair, which came in different shades of red ranging from pink to deep red to black. Most of them were considered highly attractive by Human, near-Human, and even...
Homeworld: Clakdor VII
Height: 1.5-1.75 meters
Move: 5/8
Attribute Dice: 18D
Character Trait Modifier: -3
ATTRIBUTEMINIMUMMAXIMUM
Dexterity
1D
3D
Strength
1D
2D
Knowledge
2D
5D
Perception
2D
5D
Mechanical
2D
4D
Technical
2D
5D
Special Abilities:
Vision: Bith have the ability to focus on microscopic objects, giving them a +1D to Perception skills involving objects less than 30 centimeters away. However, as a consequence of this, the Bith...
Homeworld: Sluis Van
Height: 1.5-1.8 meters
Move: 8/10
Attribute Dice: 13D
Character Trait Modifier: -10
ATTRIBUTEMINIMUMMAXIMUM
Dexterity
1D
2D
Strength
1D+2
3D+2
Knowledge
1D
3D+1
Perception
1D+1
3D+2
Mechanical
2D
3D
Technical
2D
5D
Special Abilities:
Technical Aptitude: Sluissi receive an extra 4D beginning Skill Dice, all of which must be placed in Technical skills. They may place up to 4D in beginning Technical skills. However, when...
Homeworld: Garban
Height: 1.4m-1.6 meters
Move: 12/15 running, 10/13 swimming
Attribute Dice: 18D
Character Trait Modifier: +12
ATTRIBUTEMINIMUMMAXIMUM
Dexterity2D4D
Strength1D4D
Knowledge1D+24D
Perception2D4D
Mechnical1D3D+2
Technical1D3D+1
Special Abilities:
Enhanced Memory: A Jenet that has at least 1D in any Knowledge skill automatically gains +1D to the use of that skill because of its memory.
Astrogation: Because Jenets can manage coordinates & formulas, a...
Homeworld: Dorin
Height: 1.4 to 2.0 meters
Move: 9/12
Attribute Dice: 18D
Character Trait Modifier: -5
ATTRIBUTEMINIMUMMAXIMUM
Dexterity1D+14D
Strength1D3D+2
Knowledge1D+14D
Perception1D+24D+1
Mechanical1D+14D
Technical1D+14D
Special Abilities:
Low Light Vision: Kel Dor can see twice as far as a normal human in poor lighting conditions.
Story Factors:
Atmospheric Dependence: Kel Dor cannot survive without their native atmosphere, and must wear breath masks and...