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ALTER
A Jedi with alter learns how to change the distribution and nature of the Force. A Jedi with alter can move things with his or her mind, help others control their own Force, or change the Force in his or her own body. Alter can be used to change the perceptions of others and make them come to incorrect conclusions. All the Force powers listed here proceed in the order they appear in the Force Powers Listing.
Time to Use: N/A
Focus: 1 (maintained, single method); 2 (maintained, both methods)
Difficulty: Moderate - Single method; Very Difficult - Both methods
Effect:
Note: This power may not be used on Lightsabers.
Upon activation, the Jedi chooses which method to use, and which melee weapon they currently wield to target. Both methods may be chosen simultaneously, but this increases the difficulty to Very Difficult. They then roll the Power.
If successful, the weapon is infused and...
Difficulty: Moderate
Time to Use: N/A
Focus: 1 (Maintained)
Effect:
Note: Any character who uses this power will suffer a dark side point if their Morality is above -50.
The Jedi must be able to directly see or sense her target in order to affect it with Drain Life Energy.
Each round it is active, this power is resisted with Strength, plus Control or Force of Will. The Target receives half the difference in damage, user receives the full difference in health.
The Target is put in...
Time to Use: N/A (non-reaction)
Focus: 1 (maintained)
Difficulty: Moderate if the character is in perfect health. Difficult if the character has already been hit with stun energy or is otherwise injured.
Effect:
Note: This power must be raised normally, before the attack lands.
This is an advanced form of Absorb/Dissipate Energy that helps a Jedi shrug off the effects of Stun damage. Upon successful activation, the Jedi ignores up to their current HP in Stun damage during each full...
Requires: Affect Mind
Time to Use: N/A (GM Discretion)
Focus: 1 (maintained)
Difficulty: Easy - non-sentient machines; Moderate - sentient machines or hostile non-sentient machines; Difficult - hostile sentient machines; Modified by proximity and complexity.
Effect:
Note: Destructive use of this power, or causing harm to befall another being by using this power, causes the user to suffer a Dark Side Point.
Upon activation, the user channels the Force into the electronic circuits of a...
Time to Use: N/A
Focus: 1 (during attack)
Difficulty: Choke - Moderate; Slam - Difficult (average humanoid); Internal - Difficult; +5 DC each additional target.
Effect:
Note: Any character who uses this power on any living being, or a non-hostile non-living object, will suffer a dark side point if their alignment is above -50 (training sims do not apply.) The ONLY exception is to successfully deal Stun damage with this power*. See below.
The Jedi uses Telekinesis to inflict bodily harm on...