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CONTROL
The skill represents the ability to control one's own inner Force. A Jedi with this skill learns mastery over the functions of his or her body, and harmony with nature. All the Force powers listed here proceed in the order they appear in the Force Powers Listing.
Difficulty: Moderate
Time to Use: N/A
Focus: 1 (maintained)
Effect:
By using force of will, the character uses his willpower skill to fight effects of hostile force powers. Upon raising this power, the Jedi rolls both Willpower and CONTROL and adds the results together. The combined result is the Jedi's protection number As long as the power is kept up, the Jedi retains this protection number when attacked by force powers.
If faced with a force power that does not produce a physical...
Time to Use: N/A
Focus: 1 (maintained)
Difficulty: Moderate for water, Difficult for toxic fumes, Very Difficult for low-pressure environments
Effect:
Allows the user to filter oxygen out of inhospitable environments directly into his lungs or through his skin, allowing 'normal' breathing. There must be enough oxygen present in the environment to sustain the Jedi in this manner. In game terms, this power negates the need for a breath mask, mech-gill or any re-breather gear. In the cold...
Time to Use: 1 round
Focus: 1 (during attempt)
Difficulty: Moderate for Broken or injured limbs, bleeding injuries, etc. Very Difficult for Internal bleeding, damaged organs, or severed limbs. Heroic for Instantly mortal wounds.
Effect:
In game terms, if the difficulty level for a particular injury is met, the character is considered to have the injury stabilized and they are not in danger of death from the injury. A part of the body stabilized in this way is still unusable, but can be...
Difficulty: Easy - very mild poison, such as alcohol; Moderate - mild poison, such as stimulants and medical drugs; Difficult - average poison and purified narcotics; Heroic - virulent poison; Heroic +5 and up - Neurotoxin of various lethality
Time to Use: Varies by Poison (GM discretion)
Focus: All (Maintained throughout attempt)
Effect: Through intense focus and meditation, a Jedi is able to purge his body of dangerous poisons.
Description:
Upon activation, the Jedi declares which...
Time to Use: Varies by disease (GM discretion); 1 hour Focus: All (during meditation session)
Difficulty: Easy - mild infection, such as a cold; Moderate - modest infection or illness, such as a high fever or severe flu; Difficult - severe illness, such as gangrene or a hive virus; Very Difficult - life threatening disease; Heroic - massive, long-standing disease; Heroic+5 - rapid acting life-threatening disease.
Focus: All for Cure, 1 for Maintenance (trance for 1 hour or more)
Effect...