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CONTROL
The skill represents the ability to control one's own inner Force. A Jedi with this skill learns mastery over the functions of his or her body, and harmony with nature. All the Force powers listed here proceed in the order they appear in the Force Powers Listing.
Time to Use: Varies by disease (GM discretion); 1 hour Focus: All (during meditation session)
Difficulty: Easy - mild infection, such as a cold; Moderate - modest infection or illness, such as a high fever or severe flu; Difficult - severe illness, such as gangrene or a hive virus; Very Difficult - life threatening disease; Heroic - massive, long-standing disease; Heroic+5 - rapid acting life-threatening disease.
Focus: All for Cure, 1 for Maintenance (trance for 1 hour or more)
Effect...
Requires: Dim Another's Senses
Difficulty: Varies. Targets: 1-10 Very Easy, 11-100, Easy, 101-500 Moderate, 501-5000 Difficult, 5001-50000 Very Difficult, 50000-500000 Heroic; +2 difficulty levels (or +5 for each level if above heroic) for each 1D shift beyond the first.
Time to Use: N/A
Focus: All (maintained)
Effect:
Note: This power May only be activated after the first round of combat.
Upon activation, the Jedi chooses what method of Battle Meditation they wish to use, then rolls...
Time to Use: N/A
Focus: All (trance), 1 (Instant/Another)
Difficulty: Easy* (Trance), Moderate (Instant), Difficult (Another)
Effect: When activating Accelerate Healing, the Jedi must declare which method they are using:
Method 1: Trance
A Jedi expends all of their focus (students are treated as having 1 focus for trancing), but may move around or interact as normal. During the trance, the character regains 1 HP per round, per focus used, until they reach maximum HP or drop the power...
Requires: Hibernation Trance
Difficulty: Moderate
Time to Use: N/A
Focus: 1 (maintained)
Effect:
At the time of activation, A Jedi sets a predetermined period of time and then rolls the power. If successful, they fall into a deep meditative state, and are unaware of their surroundings. Add the Emptiness roll as an increased difficulty to any force power attempting to affect him, regardless if the Jedi would willingly accept the effects or not.
The Jedi receives +1D+2 to all force...