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DEXTERITY
Dexterity is a measure of your character's eye-hand coordination and balance. Characters with a high Dexterity are good shots, can dodge blaster bolts, can walk balance beams with ease and even make good pickpockets. Characters with a low Dexterity are clumsy.
This skill allows you to make a single attack action immediately after a successful reaction skill use, within the same round.
Skill Type: ADVANCED
Prerequisites: Melee Combat 5D OR Lightsaber 5D, Brawling 5D OR Martial Arts 4D, PERCEPTION 3D+1, DEXTERITY 3D+2
Time Taken: --
Specializations: --
Moving to a musical beat and looking good while doing it.
Skill Type: REGULAR
Prerequisites: --
Time Taken: 1+ rounds
Specializations: Exotic dancing, ballroom, etc.
Missile weapons is the "ranged combat" skill used to fire all types of missile weapons, including grappling hook launchers, grenade launchers, and personal proton torpedo launchers.
Skill Type: REGULAR
Prerequisites: --
Time Taken: One Round or More
Specializations: Concussion missile, grenade launcher, Golan Arms FC1 flechette launcher, power harpoon, etc.
Defend allows the character to fend off enemy attacks at +2D for a full round, any subsequent attacks are penalized -2D for that round. (COUNTER, and during his next turn). This skill may only be used with purely defensive actions, any defensive action that would inflict damage upon the attacking person (with the exception of Power Block) does not receive the +2D bonus. When you utilize defend, you also sacrifice one attack action for your following round.
Skill Type: ADVANCED...
A character possessing this advanced skill does not need to make a Running check to guard a character with their body. A character may guard another person anywhere within five (5) meters of his/herself, as opposed to three (3). In addition, the guard may be done at ANY time during the round, INCLUDING after damage has been rolled, but before the round is over. In addition, the character sacrifices only 1 action during their next round to perform a Guard, instead of 2.
A player who...