MECHANICAL

Mechanical stands for "mechanical aptitude" and represents how well a character can pilot vehicles and starships and operate the various systems on board. It also reflects how well the character handles live mounts, like banthas and tauntauns. A character with a high Mechanical attribute is going to take naturally to driving landspeeders, flying cloud cars and piloting Xwings and ships like the Millennium Falcon. A character with a low Mechanical attribute has a lot of minor accidents.

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Archaic Starship Piloting Raine
Pilot primitive Orion-style ships and other basic starship designs
Astrogation Raine
Plotting a course from one star system to another
Beast Handling Raine
Ability to keep an animal under control
Beastmaster Raine
Bond with an animal as close as if they were your friend
Capital Ship Gunnery Raine
Operating of all capital-scale starship weapons
Capital Ship Shields Raine
Operating shields on a capital-scale vessel
Communications Raine
Ability to use subspace radios, comlinks and other communications systems
Ground Vehicle Operation Raine
Operating primitive wheeled and tracked land vehicles
Hover Vehicle Operation Raine
Operating vehicles like hoverscouts, etc.
Sensors Raine
Scanning for life forms, vessels, energy readings, etc.
Space Transports Davin Kabak
Piloting primarily non-combat starships, transports, and shuttles
Starfighter Piloting Davin Kabak
Piloting single-seat or tandem-seat style combat Starfighters
Starship Gunnery Davin Kabak
Operation of non-capital Starship weapon systems
Starship Shields Davin Kabak
Operating non-capital scale Starship shields
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