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PERCEPTION
Perception is the character's ability to notice things about his surroundings and other characters. Those with a high Perception are quick to spot concealed objects or people hiding behind a corner. They're also good at convincing other people to do favors for them, tricking or conning others, and bargaining to get a good price for goods or services. Characters with a low Perception get lost a lot.
A person with Steady Aim may choose to study their opponent or target, requiring a Perception check against a DC of Moderate (11-15, GM dependent). Failing this roll means that you may not attempt again against that particular opponent or target until your next encounter. Studying may be detected via a DC 21 Body Language or Opposed Perception Roll.
Succeeding (whether you are detected or not) confers either a +1D Damage bonus to all attacks against that target, or reduces the penalty for...
The character has the ability to falsify electronic documents to say what the character wishes. Characters might forge bank codes to get someone else's credits out of an account, alter official Imperial cargo vouchers so they may appear to have the right permit to carry a certain type of restricted good, or create valid identification so they may impersonate New Republic inspectors.
A person inspecting a forged document may make an opposed forgery, search, or Perception roll to spot the...