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SENSE
This ability teaches a Jedi to sense the Force in other things beyond his or her own body. The Jedi learns to feel the bonds that connect all living things, and gives him or her the ability to understand how all things are interconnected. All the Force powers listed here proceed in the order they appear in the Force Powers Listing.
Time to Use: 1-5 Minutes
Focus: 1 (maintained)
Difficulty: Moderate, modified by difficulty of the calculation and time allowed
Effect:
A Jedi attunes themselves to the space pathways of the galaxy, feeling out available hyperspace routes through the Force like a spider web, without the need for a functioning navicomputer.
The Jedi may reduce the time it takes to find a safe hyperspace route, however this increases the difficulty according to the chart below.
After a successful...
Time to Use: 1 action, comes into effect on the target's next turn.
Focus: 1 (Maintained)
Difficulty: See Below
Effect:
When the power is raised, the users result is divided by five, rounded down. The users targets takes a penalty of that many D to any roll they would make that could be considered an attack, malevolent, or would otherwise cause harm even indirectly (as long as the target knows it would cause harm, its penalized.) The Target does however gain the same amount in Willpower...
Time to Use: At least one minute.
Focus: 1 (maintained during attempt)
Difficulty: Very Easy, +5 to +20 if seeing into the future or past; target rolls PERCEPTION or CONTROL if resisting, modified by Relationship
Effect:
The user sees the person or place they wish to see in their mind, as the situation currently exists. The power can also be used to see the past or the future. The Jedi also sees the immediate surroundings, and so can know, for example, when a friend is in danger, or...