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TECHNICAL
Technical stands for "technical aptitude" and represents a character's innate knowledge of how to take apart, repair and modify things. A character with a high Technical attribute can take apart a droid to repair a malfunction, fix a busted drive system on a landspeeder, and modify a blaster to have a longer range. Technical also reflects a character's knowledge of healing and medicine, his skill at setting explosives, and his ability to figure out electronic security systems. Characters with a low Technical have trouble changing a power pack on a blaster pistol.
This is the skill that the Jedi Knights used in the repair of their lightsabers. Each roll may repair one damaged component at a time, depending on availability of parts, and the complexity of the damage. This skill is also used in the construction of the lightsaber, rules for which can be found in the rules governing Lightsaber Construction.
Skill Type: ADVANCED
Prerequisites: TECH 3D+2, DEX 4D; Padawan rank or equivalent is REQUIRED for all FS characters. Non-FS characters...
DROID PROGRAMMING
Characters use this skill to program a droid to learn a new skill or task. While droids can "learn" through trial and error, or by drawing conclusions, it is often easier and faster to program the activity into the droid's memory.
The difficulty depends on the task's sophistication, but can be modified by other factors. The same time taken also depends upon the complexity of the task - a Very Easy task might take only half an hour to program, but a Very Difficult task...