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TECHNICAL
Technical stands for "technical aptitude" and represents a character's innate knowledge of how to take apart, repair and modify things. A character with a high Technical attribute can take apart a droid to repair a malfunction, fix a busted drive system on a landspeeder, and modify a blaster to have a longer range. Technical also reflects a character's knowledge of healing and medicine, his skill at setting explosives, and his ability to figure out electronic security systems. Characters with a low Technical have trouble changing a power pack on a blaster pistol.
Fixing or modifying black powder or steam weapons.
Skill Type: REGULAR
Prerequisites: --
Time Taken: 15+ minutes
Specializations: Type or model of gun: black powder pistol, wheel-lock, etc.
DROID PROGRAMMING
Characters use this skill to program a droid to learn a new skill or task. While droids can "learn" through trial and error, or by drawing conclusions, it is often easier and faster to program the activity into the droid's memory.
The difficulty depends on the task's sophistication, but can be modified by other factors. The same time taken also depends upon the complexity of the task - a Very Easy task might take only half an hour to program, but a Very Difficult task...
Repairing powered armor suits.
Skill Type: REGULAR
Prerequisites: --
Time Taken: 15+ minutes
Specializations: Type or model of suit: stormtrooper armor, etc.
Characters use this skill to repair and program computers - it also covers a character's familiarity with computer security procedures and his or her ability to evade them. When a character attempts to defeat computer security and get access to restricted data or programs, determine a difficulty.
Very Easy: Public data. Your character's credit balance.
Easy: Public data, but finding it may take a little more research. Who owns a building or starship.
Moderate: Private data. A person's...