Command

[REG] Command

Command is a measure of a character's ability to convince game master characters and subordinates to do what they're told. Command shouldn't be used against other player characters to force them to do something against their will - these situations should be handled through role-playing interaction.

The skill is often used in combat situations, such as a squad leader commanding his troops or a Star Destroyer captain telling his gunners which enemy ship to target.

Very Easy
Characters have every reason to obey. (Stormtroopers taking orders from an Imperial admiral.)

Easy
Characters have some reason to obey. (A bunch of Rebels from different units working together to fight off Imperial troops.)

Moderate
Characters have no reason to disobey. (A crowd of civilians being commanded to "move along" at an accident scene.)

Difficult
Characters are skeptical or suspicious. (A bunch of Ewoks who are carrying you lashed to stakes.)

Very Difficult
Characters have every reason to be suspicious. (Imperial troops who think you're an Rebel agent.)​

Heroic
Characters have no reason at all to listen to you. (Imperial troops when you're dressed like a Rebel.)​


Command is also used when coordinating projects with many workers, such as manufacturing ships in space dock and other complex operations.


Skill Type: REGULAR
Prerequisites: --
Time Taken: 1 round
Specializations: Rogue Squadron, Imperial stormtroopers, etc.
Author
Raine
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