ELECTRONIC MANIPULATION

ELECTRONIC MANIPULATION

Requires: Affect Mind
Time to Use: N/A (GM Discretion)
Focus: 1 (maintained)
Difficulty: Easy - non-sentient machines; Moderate - sentient machines or hostile non-sentient machines; Difficult - hostile sentient machines; Modified by proximity and complexity.

Effect:
Note: Destructive use of this power, or causing harm to befall another being by using this power, causes the user to suffer a Dark Side Point.

Upon activation, the user channels the Force into the electronic circuits of a computer, droid, or machine, and reprograms it by manipulating it's physical and electrical components.

This reprogramming can only induce some function of the target device that it is already programmed or capable of doing. If the device has some sort of alert to tampering that has been triggered, the device is considered hostile, with appropriate DC increases.


DC: Complexity of task:

-- Turn device on or off

+5 Slight alteration (open a simple electronic lock, guide a repulsor-sled, etc)

+10 Significant changes (log into a terminal as a user, fool a simple sensor, blow a fuse, etc)

+20 Major Alterations (Short out a terminal, gain high security access, etc)


DC: Proximity:

-- Up to 5 meters

+5 6-10 meters

+10 11-15 meters

+15 16-20 meters

+10 Every 5 meters after that.


Rank Required: Padawan
See Also: Absorb/Dissipate Energy, Force Camouflage
Author
Raine
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