JARAD TELSIN

NPC JARAD TELSIN

Character Species: Baseline Human
Gender: Male
Age: 24
Height: 2.3 m
Weight: 170 lbs
Character Move: 10/13
Personal Quote: `Boring, boring, boring.` or at other times, `At least it isnt boring.`
Character Health Points: 50
Character Initiative:: 18
Morality: +30
Renown: 4
Spent FP: 0
Character Pic:
Character Bio: Jarad is a member of the minor Telsin family of House Reena. He is the oldest son of the reigning Baron but he has several close relatives, a number of which would like to be in position to inherit the position of Baron. Jarad grew up in a rather tense household after various relatives started plotting to take his position as heir.

His primary escape was to the starship hanger on the house grounds. He spent most of his time there learning to fly and repair spacecraft of various types. He did not realise it at the time, but his father had caught on to what was happening and did not object. But then his father had married for love, not politics.

During his 18th birthday gala, his mouth got him into a heap load of trouble. He told one of his bothersome relatives exactly what he thought about her trying to set him up with whoever she thought was appropriate, in front of everyone. The party ended that second. His parents decided that it would be best if he took an extended "vacation" until things cooled down, if they ever did. At least that was the plan.

Things got a little strange when he reported to leave having gained the title of Knight, awarded by a member of the High Lords line. Nobody involved has ever stated what exactly happened besides saying he got it for bravery above and beyond the call of duty. But that still did not stop his "vacation."

Jarad has spent the last couple of years going from system to system, taking jobs as he found ones that he thought were interesting. Between these odd jobs and some arrangements made by his parents, he has been able to survive with a lifestyle, if not perfect, is nothing he is going to complain about.

The only problem, according to some of his acquaintances, is that he is getting bored. Which is never a good thing and usually means he is going to be on the move again.
Personality: Jarad has an independent streak a sector wide. It has caused him all sorts of problems in the past. Especially when he does not keep his mouth shut.

He does, generaly, follow what is expected out of him by the informal code of the nobles from the Tapani Sector. He has no problems lying but will always keep his word, if you can get him to give it. Murder is a last resort but it is less of a transgression than being a thief or a cheat. Of course, he has learned that peoples definitions vary upon what is a thief or a cheater.

He gets irritated when people try to tell him what to do. Especially if they claim it is for his own good. He knows what he wants, and is pretty sure what is good for him. Mentioning marriage is a good way to really get him irritated. He probably would not mind if it was to the right guy but they keep throwing women at him.

Jarad does not care for politics. His only real focus is starships, the piloting and maintenance of. He does not like any jobs that have set hours, preferring to work what hours are needed, when he sees the need. For him, the worst thing to be is bored. And that goes double if a boring job is involved.
Character Traits: Negative: (-20)
  • -4 Baseline human
  • -6 Bonded Allegiance (House Reena)
  • -8 Vendetta (Imperial Security Bureau)
  • -2 Bigotry (Clones)
Positive: (+20)
  • +3 Information Network: Smugglers
  • +4 Favored
  • +1 Trademark Specialization: Engine repair
  • +3 Gifted Learner: Tech
  • +7 Linguistic Talent
  • +2 Resourcefulness
DEXTERITY: 4D+1
DEX Skills: Blaster (+1D+2 , 6D)
Dancing
Dodge (+1D , 5D+1)
Melee Combat (+1 , 4D+2)
├ (S) Melee Combat: Shockprod Staff (+1 , 4D+2)
Running
ADV: Quick Draw
ADV: Rapid Shot
ADV: Single Weapon Focus
STRENGTH: 5D
STR Skills: Climbing/Jumping
Stamina (+1 , 5D+1)
ADV: Martial Arts (+1 , 5D+1)
├ Blind Fighting
├ Instant Stand
├ Multiple Strikes
├ Reversal
KNOWLEDGE: 4D
KNO Skills: Alien Races
Bureaucracy (+1 , 4D+1)
Cultures
├ (S) Culture: Ysanna
Languages (+1D , 5D)
├ (S) Language: Shyriiwook
├ (S) Language: Ysanna
Law Enforcement
Planetary Systems (+1 , 4D+1)
Scholar: Starship Technology (+2 , 4D+2)
Streetwise (+1D , 5D)
├ Streetwise: Shadowports (+1D , 5D)
Traffic Control Procedures (+1 , 4D+1)
Value (+1 , 4D+1)
Willpower (+1D+1 , 5D+1)
ADV. Profession: Space Transport Pilot (+1 , 4D+1)
PERCEPTION: 5D
PERC Skills: Bargain (+1 , 5D+1)
Con
Forgery
Gambling (+1D+1 , 6D+1)
Hide (+1 , 5D+1)
Investigation
Persuasion (+2 , 5D+2)
Search (+1D , 6D)
Sneak
ADV: Steady Aim
ADV: Resist Force (+1 Gand Blessing , +1D Force Crystal Shard , 6D+1)
MECHANICAL: 5D
MECH Skills: Astrogation (+1D , 6D)
Archaic Starship Piloting
Communications (+1 , 5D+1)
Repulsorlift Operations
Sensors (+1D , 6D)
Space Transports (+2D, 7D)
Starship Shields
Starship Gunnery
Starfighter Piloting (+2 , 5D+2)
TECHNICAL: 5D+1
TECH Skills: Blaster Repair
Capital Ship Repair (+1 , 5D+2)
Computer Programming/Repair (+1D , 6D+1)
Demolitions
Droid Programming/Repair (+1 , 5D+2)
Encryption
First Aid (+2 , 6D)
Ground Vehicle Repair
Repulsorlift Repair
Security (+1D , 6D+1)
Space Transports Repair (+1D , 6D+1)
├ (S) STR: Engines (+1D+2 , 7D)
Starfighter Repair (+2 , 6D)
Starship Weapons Repair (+1 , 5D+2)
ADV: Slicing (+2 , 6D)
ADV: Medicine
Special Skills:: Adaptive Learners: Humans comes from all corners of the galaxy and appear in many different "flavors". Your run-of-the-mill, one-of-trillions variety humanoid is the most common being in the galaxy, and can be found on nearly every world from galactic edge to galactic edge. As such, they have found their skills used in a kaleidoscope of different professions, as such, "baseline" humans may choose two additional skills upon creation.
Character Points: 26
Learning: Firearms
Teacher: Barragh
Sims Left: 5
Character Credits: 4 700
Force Sensitive? No
Force Path:: N/A
Force Rank: N/A
Master: N/A
Character FP: 6
Development Points: 0
Midichlorian Count:: 3 241
CONTROL: N/A
CONTROL Powers: N/A
SENSE: N/A
SENSE Powers: N/A
ALTER: N/A
ALTER Powers: N/A
Equipment:
  • SE-14C Blaster Pistol (5D)
  • Breath Mask
  • Personal Comlink
  • Custom Tailored clothing
  • Tapani Nobleman Disguise
  • Imperial Commander`s Uniform w/rank insignia and security cylinders. High quality wool/linen blend. Charcoal grey; cap included.
  • Standard Imperial Officers sidearm (4D)
  • Basic starship repair tool kit
  • Merr-Sonn G8 Blaster Rifle - medium sized rifle. Cost: 1250 CR. (4D+1 DMG). Ammo: 100 (x 2 power packs). The Merr-Sonn G8 blaster rifle trades strength for range. The added range of the G8 has made it popular among some sharp shooters and infantry. (4/120/350)
  • Palandrix Stun Gauntlets
    Cost: 750 CR
    Damage: STR+1D (Stun)
    Power Packs: 2
    Hit Points: 20
    The fabric of these heavy gauntlets is interwoven with circuitry to provide an electric shock when they hit. When these gauntlets are powered on they glow and produce a noticeable electrical discharge. These gloves require two energy cells (One for each hand) and provide no special protection when they are powered off. Palandrix makes gloves to fit most species, so these gloves are treated as if they were made for the owner. An attacker wearing these gloves cannot be disarmed, but these gloves can take damage.
  • Deus Datapad - a powerful datapad from Core Mekina. Designed with the programmer/slicer in mind, the Deus is fast, adaptable, and reliable datapad. Using the datapad provides the user with a +1D+2 bonus to Computer Programming and Droid Programming.
  • Tool Kit - a kit of various tools for electronics and mechanical devices, the tool kit provides +2 equipment bonus to all Repair and Craft checks.
  • Field Kit - basically a backpack full of survival goods, the typical kit contains two condensing canteens with built-in water purification filters, a sunshield roll, a week`s worth of rations, two glowrods, two breath masks, twenty-four filters, twelve atmospere canisters, and an all-temperature cloak.
  • Medkit - a small kit containing a variety of tools and medicines to be used to stabilize a dying character, or to restore lost hit points. A kit like this one is mandatory for treating dazed, stunned, or knocked out characters. The difficulty for stabilizing a dying character is knocked down by 5 when this kit is used.
  • Medpac - A disposable emergancy kit which contains an assortment of drugs and bacta ointments to promote rapid healing. A character can only have one medpac used on them once every 24 hours. Medpacs are good for one use only. Knocks the basic difficulty for treating HP damage down from Difficult (16) to Moderate (11).
  • Medisensor - a handheld medical device that could be used to determine a patient`s medical condition. Medisensor`s were short-ranged devices but could be patched into larger sensor systems to increase their range. When used in FA: Diagnosis, using this sensor knocks down the difficulty of obtaining a precise readout, by 5.
  • Sensor Pack - a bulky rectangle loaded with a variety of dials and switches, a readout display, and a scanning dish. This portable scanning device provides only general details on com signals, life forms, and energy fields in a 50-meter range. The sensor pack gives a +1D bonus to Search or Perception checks.
  • Code Slicer - provides a +1D security bonus to attempts to bypass or break through security measures. Duration for Use: 5-8 minutes.
  • SoroSuub "Renegade" Heavy Blaster Pistol - Ammo: 25 (power packs: 25). Range: 3-7/25/50 (5D+2)
  • Modified Locris Syndicates Personal Protection Suit - Servo Enhancers provide bonuses as follows: +2D to brawling, climbing/jumping, lifting and damage in STR related attacks. (+1D/+1D/0D)
Balmorra Arms PDS-X01 Military Security Bracer
  • Type: Wrist-mounted Security Tunneler
  • Skill: Security: Lockpicking
  • Video: Visual and Scanner Data
  • Features:
    • Extendable Security Tunneler Probe
    • Micro-tip embedded light, camera, & scanner
    • Internal lock schematic database
  • Bonus: +1D vs Mechanical & Electronic Locks
PAC20 Visual Wrist Comlink
  • Cost: 1,500 credits
  • Power: 10 days
  • Video: Visual and Data
  • Basic Datapad Use:
    • Basic Data Storage
    • Datacard Slot
    • Scomplink Port
    • +1 to Computer or Droid Programming/Repair
  • Other:
    • Unit attaches to virtually any surface (gloves, etc)
    • +1D+2 to Communications
Merr-Sonn DEMP Gun
  • Type: Personal anti-droid electromagnetic pulse weapon
  • Scale: Character
  • Skill: Blaster
  • Ammo: 10
  • Cost: 500
  • Availability: 2, R
  • Range: 3-10/30/120
  • Damage: 2D (setting 1), 3D (setting 2), 4D (setting 3)
6 - Proton Grenades
  • Type: Heavy Explosive
  • Scale: Character
  • Skill: Demolitions
  • Cost: 2,300 on Black Market
  • Availability: X
  • Range: 10/15/25
  • Damage: 8D/5D/2D
  • Can be set for timer, comlink, or toss detonation
Standard Macrobinoculars
  • Skill: Sensors
  • Cost: 100
  • Availability: 1
  • Range: 100 meters to 1 kilometer
  • Game Notes: All search and Perception-oriented skills are increased by 3D when using the macrobinocular to view areas more than 100 meters away. If attached to a blaster via specialized programming software, they provide a +3D bonus to all medium and long-range shots, provided the attacker is in a steady “sniper” position.
Kamperdine Clothing Specialists CSC-5000 Body Glove
  • Type: Luxury temperature control suit
  • Cost: 700
  • Availability: 3
  • Game Notes: Upper torso to foot coverage. Normal wear adds +1 to any subsequent survival or stamina rolls in harsh environmental conditions.
Alliance/Czerka Arms SH-9 slugthrowing pistol
  • Scale: Character
  • Skill: Firearms: pistol
  • Ammo: 10
  • Cost: 500
  • Availability: 4
  • Range: 3-10/30/60
  • Damage: 3D+2
  • Game Notes: Silences slugthrower makes very little noise, adding only +1 to opponent’s search.

Theta-class T-2c shuttle "Morrigan"

  • Manufacturer: Cygnus Spaceworks
  • Product line: Cygnus-Sienar shuttle family
  • Model: Theta-class T-2c personnel transport
  • Class: Personal transport
  • Cost: Not available for sale (likely valued at 210,000 to 1,000,000 Republic credits)
  • Length: 18.5 meters
  • Width: 29.3 meters
  • Height/depth: 18.5 meters
  • Maximum acceleration: 1,800 G
  • Maximum speed (atmosphere): 700 km/h to 2,000 km/h
  • Hyperdrive rating: Class 1.0
  • Backup: Class 15
  • Hyperdrive range: 8,000 LY
  • Hyperdrive system: Equipped
  • Shielding: Equipped
  • Navigation system: Navigation computer equipped
Armament:
  • Aft laser cannon (1)
  • Fire Arc: Turret
  • Scale: Starship
  • Skill: Starship gunnery
  • Fire Control: 2D
  • Space Range: 1-3/12/28
  • Atmosphere Range: 100-300/1.2/2.8KM
  • Damage: 4D
  • Quad laser cannons (2)
  • Fire Arc: Turret
  • Scale: Starship
  • Skill: Starship gunnery
  • Fire Control: 3D
  • Space Range: 1-8/14/30
  • Atmosphere Range: 100-800/1.4/3KM
  • Damage: 4D+1
  • Crew: 5
  • Minimum crew: 1
  • Passengers: 16
  • Cargo capacity: 50 tons
  • Consumables: 2 months
  • Space: 5
  • Maneuverability: 1D
  • Hull: 25 RU
  • Shields: 75 SBD
  • Sensors: Passive: 30/0D Scan: 45/1D Search: 60/2D Focus: 4/2D+2
Trustee: 10,000 Credit Trust fund - Clone Widows & Orphans?


Force Crystal Shard
  • Bonded: This item is bonded to it`s owner through the Force, and therefore priceless, but only to the owner. It may not be sold or traded.
  • Force Sensitives: +1D to Force Attribute (NONE)
  • Non-Force Sensitives: Receive the Advanced skill Resist Force at 3D*. May not be upgraded until character learns the skill. Upon learning the skill normally, the Character gains +1D to all Dark Side uses of the Force against them.
  • +1 to Force Resist rolls, imbued within the Crystal. If the crystal is somehow lost or broken, before the skill is learned, the bonus is lost with it.
LE Repair Droid
Type: Cybot Galactica LE-series repair droid
DEXTERITY 1D
STRENGTH 2D
KNOWLEDGE 2D
PERCEPTION 1D
MECHANICAL 2D
  • Astrogation 2D+1
  • Communications 3D
  • Sensors 3D
TECHNICAL 2D
  • Capital ship repair 4D
  • Computer programming/repair 5D
  • Space transports repair 3D
Equipped With:
  • Humanoid body (two arms, two legs, head)
  • Visual/audial sensors (human range)
  • Vocabulator speech/sound system
Move: 7
Size: 1.7 meters tall


MISCELLANY:
  • Portable scanner array (alchemized)- +1d to search, can use multiple modes (IR, UV, Electromagnetic, Audio), +2d to search for Lin, can also be used to give a `readout` of his general state of mind and health, with a high enough roll, can even show an image. Cannot be modified, or the blessing leaves the device.
  • Starship Shield – 1D (Weighs 6 Tons)
  • Starship Shield – 2D (Weighs 8 Tons)
  • Starship Shield – 3D (Weighs 10 Tons)
  • Sensor Jammer
    Model: IntelStar BlindSide Sensor Jammer
    Type: Sensor jammer
    Skill: Sensors
    Game Notes: To use this device, an opposed sensor contest is rolled between the scanner and the jammer, each one using its operator’s sensors skill. If the jammer wins, the scanner still knows he’s being jammed, though he can’t locate the source.[/indent]
  • Comm Jammer
    Model: IntelStar Silencer Comm Jammer
    Type: Communications jammer
    Skill: Communications
    Game Notes: While any ship use their communications array to jam, this communications jammer uses a ship’s transmitters to flood communications frequencies with static. However, comm. jammers have extremely high power demands and can only be used for short duration; basic jammers can operate for 10 combat rounds before requiring recharging (which takes an additional 10 rounds). In addition, for each fire arc that is being jammed, subtract one round from the operating time (focused jamming subtracts 5 rounds from the overall operating time). A ship being jammed must make an opposed communications roll against the jamming ship’s communications operator. The jamming ship gains bonus dice to jam, based on how many firing arcs are being jammed:
    Fire Arcs Jammed Communications Bonus
    • All arcs -
    • Three arcs +1D
    • Two arcs +2D
    • One arc +3D
    • Focused jamming +4D
    Solid Fuel Converter
    Converts virtually any matter into fuel cell power. A ship can refuel on bulky, low energy materials - oxygen, water, plastics, cellulose (wood), waste-or heavy metals and other high energy materials. The ship will be able to halve its “restocking” fee at starports, but the captain will have to personally arrange for fuel supplies elsewhere.
    Weight: 5 tons.[/indent]
  • Staves: 2, 1 basic, 1 custom
    Gand Shockprod staff- has three settings- Off (phys damage, piercing), Shock (STR+2d Electrical damage, +1d against metallic armor or droids) and Stun (STR+3d Stun). Requires Melee Comabat Specialization- Shockprod staff or user suffers -1d to use. Requires minimum 4d STR to wield or user suffers an additional -1 to use. Every 1d over that STR requirement imparts a +1 to use. The first setting is STR+1d+1, Phys. The Standard- is just STR+2d DMG for electrical and Stun settings, no other bonuses or special training needed to wield (spent 20,000 credits on the 2 staves.)
  • Imperial Munitions Rampart II Shield Generator - this portable shield generator provides 6D character-scale protection to those behind the shield. These shields are currently configured to one of two settings, either closing off an entire corridor, or standing roughly 1.5 meters high, and stretching 6 meters wide, allowing ample protection while permitting return fire. When the shield is struck, roll 6D versus the damage code of the weapon fired. If this total is lower than the weapon’s damage roll, the generator’s protection drops -1D; when the shield reaches 0D, it is destroyed. NOTE: Must know Computer P/R, to use.
Z-95 MARK I HEADHUNTER "Name To be Decided"
├ Craft: Incom/Subpro Z-95 Mark I Headhunter
├ Type: Multi-purpose starfighter
├ Length: 11.8 meters
├ Skill: Starfighter piloting (specialization: Z-95)
├ Crew: 1
├ Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
├ Cargo Capacity: 50 kilograms
├ Consumables: 1 day
├ Cost: 23,000 (in current condition)
├ Maneuverability: 1D, 2D while in atmosphere
├ Space: 75 MGLT
├ Hyperdrive: Class 1
├ Atmosphere: 365 mps; 1,150 kmh
├ Hull: 4D
├ Shields: 1D
├ Sensors:
└── Passive: 15/0D
└── Scan: 25/1D
└── Search: 40/2D
└── Focus: 1/2D

Weapons:
├ 2 Triple Blasters (fire-linked)
└── Fire Arc: Front
└── Skill: Starship Gunnery
└── Fire Control: 1D
└── Space Range: 1-5/10/17
└── Atmosphere Range: 100-500/1/1.7 km
└── Damage: 3D

├ Concussion Missiles
└── Fire Arc: Front
└── Skill: Missile weapons: concussion missiles
└── Fire Control: 1D
└── Space Range: 1/3/7
└── Atmosphere Range: 30-100/300/700
└── Damage: 7D
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