JEDI ATHLETICS

JEDI ATHLETICS

Time to Use: N/A (movement action)
Focus: 1 (maintained)
Difficulty: N/A

Effect:
Jedi may perform various acts of amazing or otherwise impossible athleticism through use of The Force.

When a Jedi wishes to perform some kind of superhuman athletic feat using the Force, they declare the type of manuver they wish to perform, then roll this Power.

After learning this power, the Jedi may add +1 pip to the Jedi Athletics roll, for every 1D they would normally roll for the replaced skill (such as running, climb/jump, acrobatics, etc).

This modified roll replaces their normal movement roll, with success determined by according to the following charts.

Even if the full DC is not met, the Jedi's actions are considered successful, in chronological order, up to the result of the roll, with any incomplete maneuvers failing at the GM's discretion.

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* Travel Distance is not factored into falling.

Note: Force Speed multipliers apply only to lateral motion, not vertical or jumping motions.

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* Manuvers marked as "Springboard" allow a Jedi to add up to 5 meters to travelled distance.
** Manuvers marked as "Keen" require great skill and precision, such as landing on a small moving target, or running atop of small target for each step.


Rank Required: Padawan
See Also: Telekinesis
Author
Raine
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