absorb/dissipate energy

  1. Raine

    ABSORB/DISSIPATE ENERGY

    Time to Use: N/A (Reaction) Focus: 1 (maintained) Difficulty: Easy Effect: When targeted by any kind of energy damage, the Jedi may choose to roll Absorb/Dissipate energy to resist this damage. This must be done before any other type of reaction roll, and costs 2 actions to achieve. One...
  2. Raine

    BOLT OF HATRED (FORCE)*(*)

    Time to Use: N/A Focus: 1 (maintained) Difficulty: Moderate Effect: Note: Any character who uses this power will suffer a dark side point if their Morality is above -25. Upon activation, the user creates a physical manifestation of the Force, forming a radiant sphere of pure hatred in...
  3. Raine

    DARK SIDE WEB*

    Time to Use: N/A (non-reaction) Focus: 1 for 1 target, 2 for 2 targets, 3 for 4 targets, 4 for up to 8 targets; (Maintained) Difficulty: Moderate for 2D reduction, Difficult for 4D, Very Difficult for 6D, Heroic for 8D, and +5 for +2D (Up to the users ALTER) Effect: Note: Any character who uses...
  4. Raine

    ELECTRONIC MANIPULATION

    Requires: Affect Mind Time to Use: N/A (GM Discretion) Focus: 1 (maintained) Difficulty: Easy - non-sentient machines; Moderate - sentient machines or hostile non-sentient machines; Difficult - hostile sentient machines; Modified by proximity and complexity. Effect: Note: Destructive use...
  5. Raine

    IMBUE WEAPON

    Time to Use: N/A Focus: 1 (maintained, single method); 2 (maintained, both methods) Difficulty: Moderate - Single method; Very Difficult - Both methods Effect: Note: This power may not be used on Lightsabers. Upon activation, the Jedi chooses which method to use, and which melee weapon...
  6. Raine

    RESIST STUN

    Time to Use: N/A (non-reaction) Focus: 1 (maintained) Difficulty: Moderate if the character is in perfect health. Difficult if the character has already been hit with stun energy or is otherwise injured. Effect: Note: This power must be raised normally, before the attack lands. This is...
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