LIVE RP Aayla'bril

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AaylaBril

Member
May 26, 2020
56
66
18
Rochester, NY
Points
8
Character Sheet
Gender
Female
Aayla'bril
Prefers: Aayla


Character Type: Veteran
Character Species: Twi'lek
Gender: Female
Age: 31
Height: 1.67 meters
Weight: 57.15 kilos
Character Move: 10/12
Personal Quote: N/A
Character Health Points: 20
Character Initiative: 19
Morality: 15
Renown: 0
Spent FP: 0

Character Pic: See below (Note: V on her forehead should have a center line. It is more of a disconnected trident shape.)

Aaylabril.jpg

Character Points: 16
Learning: Scholar: Anatomy
Teacher: Gifted Learner: KNO
Sims Left: 6


Character Credits: 7,000 (300 Sovereigns)
Force Sensitive? NO
Force Path: N/A
Force Rank: N/A
Master: N/A
Padawan(s): N/A
Character FP: 2
Development Points: N/A
Midichlorian Count: TBA

Character Bio:
Early life:
Born in 8 BTC (roughly 3600 years BBY), the Lethan Twi'lek was sold by her mother when she determined Aayla (a name she adopted for herself later) was not force sensitive and would fetch a good price given her rare skin tone. Her owner was a creep that called her only "Slave." He owned a cantina on Rishii in which he offered an unique service, young twi'lek "dancers." Aayla burned the cantina to the ground after he forgot to put her shackles back on before passing out one night when he was "finished with her." She made no attempt to save the wretch.

Teen/Young Adulthood:
Aayla was discovered by a young twi'lek woman as smoke filled the streets of Rishii. The Twi'lek, Proelya, and her life partner, a human named Elykia, offered the courageous girl a home with them on their smuggling vessel and the opportunity to leave the hellhole called Rishii behind. She would spend the next 14 years being mentored by Proelya and Elykia, along with some of their long term contacts that quickly became friends to the you Twi'lek girl. Through her new family, she was taught to defend herself and others, to value all living things, and the various tricks of their preferred trade - smuggling.

Two very different jobs she participated in with her new family would change the course of her life during this time. The first left Elykia severely injured, and ultimately permanently disfigured. Aayla was driven to learn everything she could about field medicine for the next several years - even working with a mentor, Joan, a retired Republic medical officer, and the very woman that patched Elykia up. A few short years later, the trio would take on a bounty hunting job, rare for them but credits were credits in those days. This particular bounty kept a number of slaves and also aided in the sale of slaves. Freeing those in his possession at the time of his capture, Aayla decided her talents could be best served this way. Helping those that were unable to help themselves.

Adulthood:
Over the last several years, Aayla has built a successful network of her own. Her primary objective? Freeing slaves and aiding refugees from the seemingly never ending wars. During this time she took a strange job to help free a man wrongfully imprisoned in return for a large favor from the anonymous client paying her. With the aid of a strange and sudden ally, a human looking droid named Feather, and a massive prison riot, their target was freed and at the request of the client, allowed to go and do whatever he'd like. Aeetos and Feather elected to continue to work with the strange twi'lek woman, adding much needed muscle and piloting skills to her personal operations.

Over time Aeetos and Aayla grew close, though she reserved the right to slap the Mandalorian silly when he pulled stupid hero moves that could get him or others killed. The mysterious client remained just that - a mystery. A puzzle they pursued between jobs as the mystery client still owed Aayla that favor.

Personality:
Aayla is level headed, constantly looking for the next best move in a fight and uses her own sense of humor to lighten tension - within herself or others. Perpetually snarky, she always has a comment for whatever the situation. Those that know her very well would call her everything from compassionate to feisty. She rarely loses her tight control on her emotions and when she does, she makes sure it is well away from prying eyes and ears.


Character Traits:
Positive: +5
  • Ambidextrous Fighting – during combat, the character can perform equally well with either hand without incurring Off-Hand penalties. (+2)
  • Gifted Learner - The character has an uncanny ability to learn new skills and improve old ones, limited to one attribute at any given time: Knowledge. S/he always learns new skills as if s/he had a teacher (even if s/he does not), and s/he can improve skills s/he already knows at a cost of one Character Point less than normal. This Special Ability applies to specializations. (+3)
Negative: -7
  • Uncoordinated - The character has no physical grace to speak of and is, in face, something of a klutz. Add +1 to the difficulty of all Dexterity-based skills. (-2)
  • Prejudice - The character is of a minority group that is subject to prejudice and discrimination. The character receives modifiers to the difficulties (from +2 to +4) during normal interaction with characters not of the minority group, and is generally treated unfairly by society. The character is a Twi'lek female, commonly perceived throughout the galaxy as merely sex objects. Knowledge and capability are often taken for granted by more "anti-alien" personality types. (-2)
  • Stutter - When under pressure the character stutters. The downside is the character suffers +3 to the difficulty of any interaction at this time and the player should roleplay having a "hard time" getting his/her ideas across to the other players. (-3)

Skills & Attributes:
Dexterity: 4D+2
DEX Skills:

  1. Blaster (+1D , 5D+2)
  2. Catch!
  3. Contortions
  4. Dancing (+1D racial , 5D+2)
  5. Dodge
  6. Firearms
  7. Grenades
  8. Melee Combat
  9. Missile Weapons (+1D , 5D+2)
  10. Running
  11. Thrown Weapons

Strength: 3D
STR Skills:

  1. Brawling
  2. Climbing/jumping
  3. Stamina (+1D , 4D)
  4. Swimming

Knowledge: 4D
KNO skills:

  1. Alien Species
  2. Bureaucracy
  3. Cultures
  4. Intimidation
  5. Languages
    1. Basic (Default)
    2. Ryl
    3. Astromech Droid
  6. Planetary Systems
  7. Streetwise
  8. Survival (+1D , 5D)
  9. Tactics (+1D , 5D)
  10. [ADV] Tracking
  11. Value
  12. Willpower (+2D , 6D)

Perception: 4D+1
PERC Skills:

  1. Bargain (+ species bonus: 1D against males)
  2. Con (+ species bonus: 1D against males)
  3. Forgery
  4. Hide
  5. Investigation
  6. Persuasion (+1D , 5D+1) (+ species bonus: 1D against males)
  7. Search (+1D , 5D+1)
  8. [ADV] Steady Aim

Mechanical: 3D+2
MECH Skills:

  1. Communications
  2. Jet Pack Operation
  3. Repulsorlift Operation
  4. Sensors
  5. Space Transports

Technical: 4D +1
TECH Skills:
  1. Demolitions
  2. First Aid (+1D , 5D+1)
  3. [ADV] Medicine

Special Skills:
Twi'lek: Dancing - species bonus skill, +1D

Equipment:

WEAPONS
Repeating Blaster Pistol

Model: Core World Arms M-912 Repeating Blaster
Type: Repeating Blaster Pistol [Heirloom | Modified]
Scale: Character
Skill: Blaster
Ammo:50Cost:500 (power packs: 25)
Availability:1, F
Range:2-8/20/80
Damage:5D
Value: 10,000 cr
Game Notes: On constant-fire mode the blaster fires a burst of 6 blasts per shot. Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower.
GMs Note: This blaster has been meticulously crafted and re-crafted. An heirloom weapon, it was looted from Karagga's Palace (Private Collection) by hands unknown.

Wrist-Caster
Model: Drolan Plasteel QuickShot
Type: Wrist projectile launcher
Scale: Character
Skill: Missile weapons: wrist projectile launcher
Ammo: 2 quarrels
Cost: 500
Availability: 3
Fire Rate: 1
Range: 1-4/10/20
Damage: 2D+2
Source: Gundark's Fantastic Technology (page 18), Tales of the Jedi Companion (page 126), Arms and Equipment Guide (page 27)


ARMOR
Blast Vest

Model: Typical blast vest
Type: Personal armor
Scale: Character
Cost: 300
Availability: 1
Game Notes: +1D physical, +1 energy (torso).
Source: Rulebook (page 234)

Padded Clothing
Type: Personal Armor
Scale: Character
Cost: 300 (+150 for custom fitting)
Availability:1
Game Notes: +1D to resist physical damage


SUPPLEMENTARY
Scout's Survival Pack

├ Type: Custom survival pack
├ Cost: 900-2,000 cr
├ Availability: 2
├ Contents: breath mask, personal comlink, datapad, water purifying canteen, glowrod, hold-out blaster (3D), macrobinoculars, medpac, personal moisture vaporator, rations, recording rod, survival shelter, syntherope, thermal flare, aquata breather. └ Source: Gundark's Fantastic Technology (pages 82-83)

Credits: 7,000 cr
 
(Will edit this as I go over the sheet. I FULLY expect to somehow screw up the Math and the HGM or the SGM will have to slap me upside the back of the head.)

TRAITS: Total for traits is at or below 0.
ATTRIBUTES: 24D to spend on Attributes. You've spent 23D+2. SGM says you can add that last +1 pip to one of your attributes. I'd recommend either Mechanical or Technical.
SKILLS: 33 'points' spent on skills. This is where it gets tricky. As a VETERAN player, you get a few more bonus things. Namely the following:
  • 4 Additional Regular Skills
  • 2 Additional "Free" Advanced Skills
  • Extra 2000 Credits
  • Basic Weapon (5D Damage)
So with that being said. You have some more choices to make. You spent 33 'points' on skills. You are allowed 35 regular skills. So you can get two more regular skills, or one more ADV. skill (as long as the prerequisites are met). Then, with the additional bonuses to VETERAN players. you have four more regular skills to add to your list, along with two additional free ADV. skills. Dancing does NOT count towards this total, as it's a freebie with your race selection.
SKILLS UPGRADES: 10D spent on upgrading skills.

The items and credits will require the SGM or HGM's approval during finalization of the character sheet. Once the sheet is finalized, I or another GM can have you do the rolls for HP and INITIATIVE in Discord or the sim chat.
 
Just my Observations:

First Aid need to be 5d to Have medicine (Only ot it at 4d)
Gifted Learner - Which Attribute (Non listed)
 
Corrected skills bonus:+1d removed from Sensors, now applied to First Aid to meet pre-req for [adv] Medicine.
Added 1 pip to TECH
Added [adv] Steady Aim Pre-req: PERC 4D [met], DEXTERITY 3D+1 [met], At least ONE Weapon-based Attack Skill (Lightsaber, Blaster, etc.) 5D+2 [met - blasters]
(should bring me up to 35 initial skill points)

Noted "Knowledge" for Gifted Learner

Veteran Bonus:
Unable to find additional advanced skills that the character meets pre-req's for, per discussion...
Adding - 8 reg skills (instead of 4 reg, 2 adv):
  • Thrown Weapons
  • Bureaucracy
  • Value
  • Hide
  • Cultures
  • Catch!
  • Jet Pack Operation
  • Space Transports
Note: I have counted and recounted and I am pretty certain this is still wrong, but please let me know.
 
Last edited:
Everything looks good so far. Here is the GM's suggested Equipment:

WEAPONS
Repeating Blaster Pistol
Model: Core World Arms M-912 Repeating Blaster
Type: Repeating Blaster Pistol [Heirloom | Modified]
Scale: Character
Skill: Blaster
Ammo:50Cost:500 (power packs: 25)
Availability:1, F
Range:2-8/20/80
Damage:5D
Value: 10,000 cr
Game Notes: On constant-fire mode the blaster fires a burst of 6 blasts per shot. Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower.
GMs Note: This blaster has been meticulously crafted and re-crafted. An heirloom weapon, it was looted from Karagga's Palace (Private Collection) by hands unknown.

Wrist-Caster
Model: Drolan Plasteel QuickShot
Type: Wrist projectile launcher
Scale: Character
Skill: Missile weapons: wrist projectile launcher
Ammo: 2 quarrels
Cost: 500
Availability: 3
Fire Rate: 1
Range: 1-4/10/20
Damage: 2D+2
Source: Gundark's Fantastic Technology (page 18), Tales of the Jedi Companion (page 126), Arms and Equipment Guide (page 27)


ARMOR
Blast Vest
Model: Typical blast vest
Type: Personal armor
Scale: Character
Cost: 300
Availability: 1
Game Notes: +1D physical, +1 energy (torso).
Source: Rulebook (page 234)

Padded Clothing
Type: Personal Armor
Scale: Character
Cost: 300 (+150 for custom fitting)
Availability:1
Game Notes: +1D to resist physical damage


SUPPLEMENTARY
Scout's Survival Pack
├ Type: Custom survival pack
├ Cost: 900-2,000 cr
├ Availability: 2
├ Contents: breath mask, personal comlink, datapad, water purifying canteen, glowrod, hold-out blaster (3D), macrobinoculars, medpac, personal moisture vaporator, rations, recording rod, survival shelter, syntherope, thermal flare, aquata breather. └ Source: Gundark's Fantastic Technology (pages 82-83)


NOTE:
Starting equipment is FREE of charge.


LET ME KNOW, YAY OR NAY TO THE ABOVE - THANKS!
 
All sounds good to me!
 
CONGRATULATIONS, Aayla'bril - you have been ACCEPTED!

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Welcome To Star Wars Odyssey - We Hope You Enjoy Your Stay!
 
HP ROLL:
Role-Playing BotBOTToday at 1:58 PM
@Aayla'bril (Kat) rolled 9. (1 + 2 + 6 = 9)


ᴍᴀᴛᴛʜɪᴀꜱToday at 1:58 PM
HP roll of 9. As that is below the minimum for Veteran players, HP will be set to 20.

INIT ROLL:

Role-Playing BotBOTToday at 2:01 PM
@Aayla'bril (Kat) rolled 19. (3 + 6 + 4 + 5 = 18, 1)


ᴍᴀᴛᴛʜɪᴀꜱToday at 2:01 PM
Perception roll of 19. Initiative set to 19.
 
Learning: Intimidation
Teacher: Callista
 
Scholar: Anatomy
No teacher - Gifted Learner (KNO)
 
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