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[ESSENTIAL BASICS] Introduction to SWO

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Raine

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#1
INTRODUCTION

Welcome to the Star Wars Odyssey Role-Playing Game!

In the modern era of smartphone apps and immersive video games, game developers are always pursuing ever deeper and more interactive play. However, because electronic games must be programmed, the player will never enjoy what the traditional RPG player can enjoy. Total freedom to create your story the way you wish it to be told, where the only limitations placed on your actions are your own imagination and creativity. To that end, we have leveraged the power of the Internet to connect people from around the world instantly, and created a game that you can play with virtually anyone, and enjoy a unique and rewarding experience. Crafting your very own Star Wars saga, together.

Star Wars Odyssey is a role-playing game based on the "D6" Star Wars Roleplaying Game by West End games. This was the original Star Wars RPG created after the release of A New Hope, and expanded as the trilogy unfolded. The very first Star Wars novels released were loosely based upon this RPG's tenets, and its fast-paced play style lends itself well to the cinematic, action-packed play that the Star Wars universe evokes.

Originally meant for table-top play, we have further expanded the rule set, and optimized it for the modern era. Star Wars Odyssey is best played over the internet in real-time, using any platform of interactive chat or video conferencing. While we generally recommend using a chat network, and any form of chat interface that has or can be programmed with a dice-rolling script will work just fine. This form of online chat-based role playing is often called "simming" by players, which is an internet slang term created as an alternative to the verb "simulating". Therefore, engaging in an online "sim" session, is the modern internet equivalent of attending a table-top roleplaying session.

We have rigorously put this rule set through its paces for you. Tweaked and tested over many years, we feel we've put together a very dynamic and fun game set for you. We hope that you will enjoy this gaming experience just as much as we do. Please feel free to tweak or modify this game's rule sets to meet the needs of your gaming group, and share it with others who wish to start their own groups! Remember the first rule of any game is to have fun! Make the rules your own, just as you make your game group's unique saga your own.


We'll see you around the Galaxy!

- The Star Wars Odyssey Team
 
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Raine

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#2
IN THE BEGINNING ...
The backstory of our Odyssey ... several years in the making.

The original setting for Star Wars Odyssey: Role Playing Game (SWORPG) took place shortly after Order 66 was declared by the former Chancellor of the Republic (and now its Emperor), Palpatine. When our story took off, the majority of our starting characters were on the Wookiee homeworld of Kashyyyk, where a fierce battle between the Wookies (with the help of the Grand Army of the Republic) and the attacking Separatist Forces (led by Count Dooku and supported by the massive droid army of the Trade Federation) was about to come to its ignoble end.

The characters were a handful of Jedi padawans, serving alongside their masters in the support of local military effort. When Order 66 was announced, all the Jedi masters (with the exception of Yoda), were killed. Although their padawans were slated to follow a similar fate, not all of them perished - in fact, some of them were off on scouting missions, alongside their Wookiee guides and trackers. For those young Jedi, it would ultimately mean the difference between life and death - as Clone troops began combing forests and settlements in search of any potential Jedi survivors.

Ultimately, the young Jedi would be captured but rather than being executed on the spot, they would be taken back to the Imperial outpost, for questioning prior to being shot. Palpatine wanted no loose ends and with Yoda still unaccounted for, it seemed a sensible option to pick the captives' brains as to the venerable Jedi's last known location. Either way, neither the enemy or the prisoners had any idea of what was coming for them - and when they finally did - it was rather too late.

A Venator-class cruiser "Resilient" was en route to the Wookiee homeworld, intent on intercepting whatever Jedi were left on the planet surface. The crew was fully aware of Order 66 - but the ship was not coming to annihilate - they were coming to save the lives of those now labeled as traitors to the Republic. As far fetched as the idea was - it was not impossible - for a Jedi.

Two Jedi generals (Master Dalen and Master Kabak) who served with the "Resilient" for many years, came on board the Venator-class battleship before Order 66 was announced and managed to 'convince' the capain and his first officer that following Order 66 would be an unpardonable crime and an affront to the ideals of peace and justice which they swore to uphold. It is very possible that the Force might have had something to do with them being as convincing as they ended up in the end - because the "Resilient" was now on her way with the Jedi on board, willing and able to back them up in a rescue mission that would render them all as renegade apostates for the duration of their natural lives.

In the confusion that took place during the ongoing battle, it was easy enough for rescue ships to swoop down and rescue a handful of Jedi padawans previously captured by Palpatine's troops. As the Venator-class vessel made its way into hyperspace, the rescued survivors held a moment of silence to take stock of all they had lost and all they had yet to gain.

The ship made its way to the Outer Rim, staying far away from the ever vigilant Imperial patrols. As their beloved Republic became the vile Galactic Empire, fleeing remnants of its fallen Jedi Order scrambled to reflect upon their bittersweet present and uncertain future. The two Masters who rescued them, Kabak and Dalen, would take up the training of those who wished to continue on as Jedi. Slowly but surely, the ship was vacated by all troops who did not wish to take part in the Jedi's flight into the unknown. In the meantime, the group would pick up others on their travels: a strong Wookiee, a resourceful Jenet, and a talented engineer who seemed to be in a terrible hurry as he ran away from fame and fortune. Their ranks swelled with space vagabonds. The "Resilient" was renamed to "Enduring Hope." In time, the Padawans became Jedi Knights - with years of experience as seasoned adventurers under their belts. And it seemed that, in spite of all their earlier losses - that the group would endure - avoiding the wrath of the Empire, forever.

But the latter was not to be.

The Empire's Outer Rim sector fleet finally caught up with the Heroes in space near the Agomar sector, in the vicinity of a planet by the same name. During an uneven battle, the "Enduring Hope" was lost, along with one of its bravest and youngest Jedi Knights - Serena Andyr Elysar. As the remnants of her troops fought on, the Venator-class cruiser burned and crumbled, unable to withstand the firepower unleashed by the enemy ships. But hope endured, in spite of the ship's untimely demise - and some crew that managed to abandon ship was saved by the most unlikely source of aid - another battleship that spearheaded its fleet and ultimately turned the tide of battle.

The ship was an Imperial Star Destroyer "Omega", led by its elusive commander, Muriel Y'ar. It was she who came to the aid of the "Hope", albeit too late - and the Omega Task Force managed to decimate the remainder of the Imperial ships even as they shielded oncoming refugee transports while they boarded the ISD IIc, the "Omega". It was there that Serena Elysar emitted her final breath and it was there that the survivors regrouped before moving on to seek refuge elsewhere in the Galaxy.

After the smoke and the tears settled and the remaining survivors were left to choose their new destiny, the majority left for the relative safety that only Hutt space could provide. Along with one of the Jedi masters, Corvus Arca Dalen - they settled on the shady world of Nar Shaddaa, where the Hapan Jedi resumed running his high-end club, the "Crimson Lights". Some survivors, like Marius Shae and Lana Star, decided to stay with him for safety reasons - while others, like Radiant Tide and Shorlofnik, took to the vast reaches of space - inconsolable after the passing of their beloved friend.

With everyone scattered across the Galaxy, it seemed that they would never come together again, and yet ...

It was a sudden communique from the "Omega" that stirred everyone to action. After years of silence and relative peace, a disturbing announcement was made: Shorlofnik was missing. His ship, the "Solaris" was discovered adrift in space, with no one on board. Muriel thought his friends would like to know - and she was not mistaken - one by one, the survivors of Agomar rallied to the Sith Lord's call. Eventually, they would launch their own investigation into the matter which was seen as highly suspicious - the few clues they found eventually leading the group to the Vagaari pirates and the Unknown Regions.

This is where our adventure carries on - in the abyss of the Galaxy's most obscure sectors of space - where our characters continue an urgent search for their Wookiee friend, guided by the enduring hope for his survival ... and the ubiquitous wisdom of the Living Force.


CURRENT ERA: 4 BBY

To be continued...
 

Raine

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#3
SWO: TIMELINE OF EVENTS

19 BBY - The trio plot with Senator Garm Bel Iblis to discover the Contingency Orders, and successfully steal the codes for Order 65 from the Senate Security Council chairman's mind. Order 66 is given, and both are pursued by the Diktat's men. Callista is captured, Davin escapes with Enrico. The duo successfully infiltrate the Republic cruiser Resilient, whose on-board contingent of Clones include Davin's former unit, the 224th - by design. Using the Order 65 codes, they manage to create a conflict within the clones' inhibitor chip, which allows them to choose a side. They take the ship, now renamed the Enduring Hope, then set course for the last known location of several Jedi for a major battle with the Droid Army... Kashyyyk. They manage to rescue a handful of Padawans still on-world, before they make their escape.

14-12 BBY - The Most Dangerous Game Campaign. The survivors of Kashyyk head out to multiple planets (Korriban, Almas, Ossus, Dxun, Onderon, Yavin 4, Kashyyyk) to find clues that would lead them to the Force Crystal, an artifact sought by Darth Vorn. Once consumed, the artifact would make the Sith Lord the ultimate power in the Galaxy. Aided by Vorn's daughter, Muriel Y'ar, the heroes confront Nereus Vorn, their joint effort preventing him from gaining the upper hand he so desperately seeks.

7 BBY - Batle of Agomar, loss of the 'Enduring Hope'; the Events of the Thin Red Line. The heroes continue on with many adventures but unbeknownst to them, a traitor lurks in their midst. Though his heart may be in the right place, others will take advantage of his hopes and turn them to work in their favor. As Governor Tarkin's Outer Rim sector fleet decimates the Venator-class Cruiser, the Enduring Hope, its survivors scramble to survive, even as one of their best becomes on with the Force, leaving them forever.

4 BBY - Chrysalis campaign in the Unknown Regions. The Heroes (who have spent their time hiding away from the Empire on Nar Shaddaa) set out to find a derelict freighter 'Solaris' adrift in Mid-rim space, belonging to one of their own, a Wookiee by the name of Shorlofnik. Seeing that Shor has been kidnapped, they make the swift decision to find and rescue him by whatever means necessary. The Wookiee's trail leads them into the Unknown Regions where they find themselves enveloped in a war that threatens the freedom of the free peoples of the Albion Cluster.
 
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