ORIGINAL PC J'seth

Welcome to Arrakis Awakening!

Experience the splendor... the danger... the intrigue of DUNE, as you step into the role of House Mentat, Swordmaster, Noble, or Bene Gesserit Sister in service to one of the Great Houses of the Landsraad. Stride across the scorching sands of Arrakis or finesse your way into an imperial gala on Wallach IX. Smuggle the spice melange to the rich and powerful, or lead your House's forces in a raid against the Harkonnen oppressors. Endless adventure lies ahead!

PC means playable character. Active participant. Read-write. Can affect and/or achieve story/event outcomes. In an ideal situation, you’d be PC for what really mattered to you and NPC for literally everything else. Original is a term used to designate a character created and written by you, the player (or member) of a roleplaying community.

J'seth

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Username: J'seth

NAME: J'seth of Sietch Tomor

AGE: 14

GENDER: Male

HOMEWORLD: Arrakis

CHARACTER TYPE: Original - a self-created character

APPEARANCE: Height: 5'5"
Weight: 145 lbs.
Build: Sturdy
Hair Color: Dark Brown
Eye Color: Blue within blue
Distinctive Features: N/A

PERSONALITY: Quiet & reflective, J'seth is also a laconic type--as are most of those from Sietch Tomor--as he views idle chatter as a waste of energy. Devoted to his tribe, & the Fremen as a whole whenever dealing with off-worlders.

HOUSE ALLEGIANCE: None of the Above

NON-HOUSE CHARACTER Fremen

VOCATIONAL CONDITIONING: Master Strategist (Specialties: CHOAM Advisor, Spymaster, Sysselraad Delegate, Warmaster)

SPECIALIZATION: Spymaster

BACKGROUND HISTORY: As with other Fremen, J'seth grew up on the harsh desert world of Arrakis, where simply surviving one day to the next was a prominent concern. Under the Harkonnen regime, he has seen many of his people slain--even hunted for sport by the depraved off-worlders--& he has helped wherever he could in activities against the oppressors. While some have seen Fedaykin potential within him, he has continued as he always has: a simple dune man.
While he has had some dealings with smugglers, he has had little desire to leave his home world. Paying the bribes to the Guild to keep his people sheltered has, not surprisingly, soured his opinion of off-worlders, but he knows to keep such thoughts to himself--having seen what happened to those that haven't. His peoples' natural stealth has lent itself well for intelligence gathering for his anti-Harkonnen activities.

CASTE: Maula (Slaves, Criminals and Outcasts)

STARTING EQUIPMENT: Master Strategist/Spymaster - Needlegun or Stunner, Minimicrecorder & film, Poison snooper and Maula pistol

NOTES: Has stillsuit of Fremen make, as well as a stilltent among his kit.
 
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