- Oct 29, 2015
- Apparent Age
MINIONS & SYCOPHANTS
Powers and Abilities
Feed any living creature a little vampire vitae (blood) and it becomes a Ghoul, at least temporarily. In Erebos, ghouls are omnipresent servants, easily created, and heavily abused - although networks do exist to assist them in escaping their masters. A ghoul’s emotions run to extremes with the heady drug of vitae in his veins — such a creature often falls prey to great rages and disturbing cravings.
These creatures are created when a vampire feeds his blood to another creature. Mechanically, this vitae is treated as a single point - for one lunar month, the ghoul has a point of vampiric blood in his system and acquires all the benefits (and drawbacks) of ghouling. Ghouls can hold multiple blood points in their system, but if they try to hold more than a human capacity, it has unpleasant side effects until the vitae replaces their normal blood. As long as a ghoul has vitae in his system, he remains a ghoul: vitae is lost at the rate of one point per month, and when used to power Disciplines. While a ghoul has vampire blood in his/her system, s/he will not age.
Animals can also be ghouled, a tactic particularly favored by the Nosferatu. Animal ghouls tend to grow larger and mutate, the result being a somewhat horrifying parody of the original creature. In addition, almost all ghouled animals develop a taste for blood, regardless of their original diets.
Powers and Abilities
The power in the domitor’s blood partly carries over to the ghoul: after a drink, they gain the basic power of Potence, which endows them with a temporary physical prowess and preternatural strength surpassing their original mortal bounds. Ghouls can also learn other Disciplines; Celerity, Fortitude, and Potence are always available, while other powers depend on what the domitor knows. In order to keep up the effects of these disciplines, the ghoul must regularly consume the blood of a vampire.
As long as a ghoul has vitae in his body, he does not age. If the ghoul cannot get his monthly feeding, he will slowly lose the vitae and the powers that come with it - including catching up with the years. A ghoul without vitae reverts quickly to his real age, and those who have far outlived a mortal life span rapidly turn to dust.
Ghouls are prone to Frenzy (a supernatural fight-or-flight reaction when the Beast takes over the vampire's personality, usually a result of extreme stress such as starvation or public humiliation), although not as strongly as a vampire, but do experience provocation for Frenzy more often. In addition, they are addicted to vitae - apart from the deleterious effects of the blood bond, Ghouls are subject to horrible side effects when the supply dries up. Without vitae, a ghoul will rapidly age physically to his actual chronological age, and ghouls over a century will crumble to dust quickly.
Ghouls are addicted to blood, and the control of blood is the primary way that ghouls are managed by their domitors — in addition to more traditional techniques like Dominate. The nastiest part of being a ghoul, of course, is that one is a slave to an inhuman monster that treats humans as chess pieces or the occasional light snack.
Various clans have different needs (and consequently treatment) for ghouls. The Ventrue make extensive use of ghouls, many of whom are only marginally aware of this fact. The Tzimisce are also fond of ghouls, although they tend to use them as one might use modeling clay, and such ghouls are almost invariably deformed. Tzimisce ghouls used as bodyguards or shock troops are called szlachta; others are combined into the gigantic, gestalt war ghouls called vozhd. Some unlucky ghouls are even shaped into architecture for Tzimisce havens.
In Ereobs, Ghouls tend to fall into 2 major factions:
- Ghoul Vassals - who are the stereotypical blood-addicted servant of a vampire;
- Independent Ghouls - who live a dangerous existence in a constant struggle for blood.
The ghoul vassals are pulverized throughout vampiric society, while Independent Ghouls are quite rare, considered dangerous enemies by vampires.
A blood doll is a mortal who freely lets vampires drink from them. Frequently found as members of subcultures such as the Goths, blood dolls seek a perverse thrill from the vampire's Kiss, but their tendency to actively seek out vampires to give it to them means that they unwittingly walk a very thin and dangerous line with their lives. Blood dolls often end up in one or more vampires' herds, though they rarely become Ghouls or earn the Embrace. Many blood dolls escalate their masochistic impulse by sharing their blood with one another in a perverse (and extremely dangerous) parody of the Kiss.