Wild SGM
Staff member
Site Admin




Sep 4, 2016
Unknown Regions
Character Sheet
Game Master
SPECIES: Human/Halcyon Hybrid
SEX: Female
AGE: 19 syo
MOVE: 10
HEIGHT: 165 cm
WEIGHT: 135 lbs
HAIR COLOR: Copper, but she dyes it often - so it varies
HP: 50
INIT: 25
FP: 2
CP: 37


Acrobatics: 6D+2
Armor Weapons: 6D
Blaster: 7D+1
Contortions 6D
Dodge: 6D
Firearms: 6D+1
Grenade: 5D
Melee Combat: 6D
Running 5D+1
Thrown Weapons 5D+2
ADV: Quick Draw

Brawling: 6D
Climbing/Jumping: 6D+2
Stamina: 6D
Swimming: 5D
Lifting: 5D+1

Intimidation: 6D
Survival: 5D
Streetwise: 4D+2
Survival: 6D+2
Tactics: 6D
Value: 5D+1
Willpower: 6D

Bargain: 6D+1
Con: 6D
Hide: 5D+2
Investigation: 6D+2
Persuasion: 5D+2
Search: 7D
Sneak: 5D+1

Astrogation: 4D+2
Beast Handling: 4D+2
Beast Riding: 5D+2
Communications: 5D+1
Repulsorlift Operation: 5D
Sensors: 6D+1
Starship Gunnery: 6D
Space Transports: 5D
Starship Shields: 6D+2

Armor Repair: 5D
Blaster Repair: 5D+1
Computer Programming/Repair: 6D
Demolitions: 6D
Droid Programming/Repair: 6D+1
First Aid: 6D+2
Security: 7D
Space Transports Repair: 6D+1
ADV: Medicine: 7D+2
ADV: Slicing: 5D+2


Desert Eagle .50
The Desert Eagle is a powerful pistol which fires .50 Magnum shells. It is used mainly by pirates, big game hunters, armies, and mercenaries for its durability and power, which sufficient enough to blow a hole in most armors or sentient beings.

Model: Desert Eagle XIX .50
Type: Slug-thrower pistol
Scale: Character
Skill: Firearms: pistol
Ammo: 7
Cost: 850 credits; 50 (optical scope); 40 (long barrel)
Availability: 2, R or X
Fire Rate: 1
Range: 1-15/27/70 (1-18/30/75 with long barrel attachment)
Damage: 6D
Game Notes: Scope: +1D to Firearms if used for one round of aiming; long barrel: extends range as noted above.

Tactical Knife
This basic tactical knife is a simple affair consisting of a single piece of steel with a black finish. Weighted for throwing or hand use, the tactical knife serves a great number of purposes.

Model: Galactic Cutlery's Elite Tactical Knife
Type: Tactical knife
Scale: Character
Skill: Melee combat: knife, thrown weapons: knife
Cost: 25 credits
Availability: 2, F or R
Difficulty: Easy
Range: 2-3/5/10
Damage: STR+1D (maximum: 5D)

2 Complete Sets of Civilian/Traveler clothing, complete with shoes and various accessories (purse, scarf/bandana, fashion jewelry, etc.)

SoroSuub Light Combat Armor
Light combat armor is typically supplemented by a standard blast helmet (+1D energy/physical; head-strap com-link and night vision goggles for operations in low light situations.) The armor comes in almost any color or camouflage pattern for use in almost any environment.

Type: Light combat armor
Scale: Character
Cost: 600 credits
Availability: 2, F, R or X
Protection: +2D versus physical, +1D versus energy (torso/arms/legs), +2 versus lightsaber (damage). No Dexterity penalties; +1D to Sneak if in appropriate terrain.

Game Notes: The problem with modern day suits of armor is that they tend to be extremely restrictive and limit the wearer's range of motion. SoroSuub created an alternative that provides the wearer with a nearly full range of motion. The light combat armor is essentially nothing more than a standard armored combat jumpsuit with a blast vest for added protection along the torso. It is sold fairly openly to private defense forces, corporations, etc.

EX-17 Ecstasy Grenade
The EX-17 grenade was developed simultaneously with the convulsion grenade and for the same purpose, crowd control. Rather than attacking the muscular system, this one attacks the brain and nervous system. Specifically, it attacks the pleasure centers, or rather stimulates them heavily. It causes the user to feel great amounts of pleasure or even outright ecstasy, hence the grenade's nickname. Though the effects are odd to see it is a very humane way of breaking up a riot and some of the softer hearts in the galaxy prefer them to convulsion or tear gas grenades.

Model: Verdant Technologies' EX-17 "Ecstasy" Grenade
Type: Non-Lethal Grenade
Scale: Character
Skill: Grenade
Cost: 500 credits
Availability: 2, R
Blast Radius: 0-8/12/20
Damage: 6D/5D/4D vs. Willpower
Game note: The grenade stimulates the pleasure centers, incapacitating the victim. The effects last for 2D rounds and are as follows:
Damage Effect
1-4 -1D from all die Codes
5-9 -2D from All die codes, half move
10-13 -3D to all die codes, unable to move
14+ Totally Incapacitated, unable to take any actions

Model: Computer spike
Type: Computer Penetration Tool
Cost: 2500 credits
Availability: 4, X
Rules: +2D to Computer Use/Slicing Skill rolls, can be set up to perform it's task ahead of time, allowing the user to perform other actions while it is completing its job.

Description: Computer spikes, also known as data spikes, were electronic devices that, upon insertion into a computer, allowed the user to access classified data and programs. A group of rebels on the Outer Rim planet of Lothal used a computer spike to slice into an Imperial Communications Center and acquire its transmitter.

Code Slicer
As electronic locking systems grow more sophisticated, so do the needs of criminals and law enforcement officials. The code slicer was developed to infiltrate the electronic hardware of many locks and literally slice the cabling that these security measures generally contain. While keeping the electronics busy, a low-power energy torch burns through the locking mechanism. In general, it takes between five to eight minutes to successfully use a code slicer.

Model: Ouwani Mechanical Products UniSlice
Type: Security code breaker
Skill: Security
Cost: 2,000
Availability: 3
Game Notes: Provides + 10 security bonus in attempts to
bypass or break through security measures.

Shipjacking Kit
Model: Individual manufacture
Type: Shipboard security code de-scrambler
Skill: Security
Cost: 8,000 credits to a licensed Collection Agency; 16,000+
credits on the Invisible Market.
Availability: 4, F or X
Game Notes: Adds +30 to the user's security roll to break through a ship's physical security system.

Handheld Medi Scanner
Model: CryonCorp. Enhance
Scan Type: Handheld Medi Scanner
Skill: Sensors
Difficulty: Easy/Moderate/Difficult Availability: 1
Cost: 2,000 Credits
Effect: Detects/Identifies life readings at ranges of 350/900/1.5km

Model: ICS Technologies Medi Scan
Type: Medi Scanner
Skill: Sensors
Difficulty: Moderate Availability: 1
Cost: 7,000 Credits
Effect: On a successful roll add +1D to First Aid, Medicine & related skill checks.
Capsule: Medi Scanners are small portable medical computers with a small scanner to detect signs of injury or illness. The unit also has a small monitor that displays the computer’s recommendations. The Medi Scanner can scan targets up to two meters away from the unit. The Medi Scanner holds sufficient data on most of the more common species in the Galaxy.

Doppraymagno Scanner
Cost: 6,500
Type: Medical Scanner
Availability: 2
Game Stats: Adds +1D to first aid, Medicine or Technical.
Capsule: A scanning device with many functions that used doppler imaging, X-rays, and magnetic resonance imaging to "see inside" a living being or other construct.

Scout’s Survival Pack
├ Type: Custom survival pack
├ Cost: 900-2,000 cr
├ Availability: 2
├ Contents: breath mask, personal comlink, datapad, water purifying canteen, glowrod, hold-out blaster (3D), macrobinoculars, medpac, personal moisture vaporator, rations, recording rod, survival shelter, syntherope, thermal flare, aquata breather.
└ Source: Gundark’s Fantastic Technology (pages 82-83)

Red indicates STOLEN equipment. LOL

To be continued...