CAMPAIGN DarkStryder Synopsis

Xadao

Game Master
Game Master
May 3, 2017
66
69
18
Points
56
Gender
Male
A long time ago in a galaxy far, far away...

Four years after the Battle of Endor, the struggle against the remnants of the Empire continues. With the New Republic struggling to liberate the Imperial worlds, rogue Imperial leaders have turned to ever more desperate tactics to hold power. In the distant Kathol sector, a New Republic task force attempts to defeat Imperial warlord Moff Sarne. As Imperial and New Republic starships battle in orbit, a small New Republic infiltration team, Page's Commandos, leads the assault on Sarne's stronghold...

Meanwhile, a briefing is passed around to all in attendance from Lieutenant Page, as follows. Following are the orders for the FarStar effective immediately. New Republic High Command thinks it has more important things to worry about; they don't take Sarne or this Darkstryder thing seriously. I know you all, and I know how important this mission is. Your objectives are as follows:

Find Sarne. Sarne got us good at Kal'Shebbol. He got away without us even getting a hyperspace vector. He's on the run, but like nay other predator that's when he is most dangerous. We may be holding the sector capitol, but we know enough to expect Sarne to mount a counterattack. He's vindictive enough to destroy his former holdings rather than let us have them. He's also clever enough to somehow assemble a large enough force to give us a rough time when he does show up. Your mission is to track him down, muster whatever New Republic forces are within comm range, and bring him down. While the New Republic Provision Council may beg to differ, I don't care whether he lives to stand trial for his war crimes. I'm not condoning murder, but I'll trade one life for millions. You have authority to use any means necessary to stop him.

You join the crew of the Corellian Corvette FarStar as it ventures into the outer fringes of Imperial-settled space in a desperate quest to find Moff Sarne and prvent him from using the mysterious DarkStryder technology against the New Republic. Moff Sarne has fled from Kathol sector capital Kal'Shebbol, taking with him most of his personal fleet. The command crew of the FarStar has been selected by Lt. Page and ordered to recruit a crew from the civilian population of Kal'Shebbol. As the New Republic's fleet returns to the Minos Cluster to continue the fight against other Imperial warlords, a token force has been left on Kal'Shebbol to restore order and establish a provisional government. A proper New Republic defense fleet will be arriving at KaI'Shebbol within three months ... if it can be spared. Meanwhile, the FarStar and her crew settle in for what is likely to be a long and dangerous mission. All of Sarne's government computers have been flash-erased, leaving the New Republic with no information: no knowledge of hyperspace routes, nothing on the sector's many colonies, and, of course, no information on Moff Same's forces and where his key military bases are located. The FarStarmust rely on astrogation charts begged or confiscated from free-traders and the knowledge of its crew. With the assistance of Security Officer and former trader Gorak Khzam, theFarStar has been able to plot the astrogation coordinates to three nearby colony systems. As Captain Ciro orders the crew to make the jump to hyperspace, the mission begins ...
 
OMENS

8 Years After the Battle of Yavin, aboard the New Republic Corvette FarStar. A storm had settled over the command center: crew members raced from station to station, double and triple-checking data, leaving behind only a trail of debris and a cloud of confusion. At the center of the storm, Captai Keleman Ciro was lost in thought. He looked down at the holoplaque he'd snapped of the command crew a few hours earlier. My people. My responsibility. The fleet's moved on ... it's my show now.

Ciro idly wondered how long it would take to get used to the command chair when Lt. Thyte broke his reverie. "Sir, we have an incoming subspace transmission from the Kolatill system. It's a wide-spectrum signal and unscrambled - they're sending it to everyone in range."

"Put it through, Lt. Thyte."

"This is the Kolatil Council....all New Republic forces, please send assistance immediately. After improsing the Imperial governor we have been attacked by TIE bombers. Domaz, our capital, is in flames. Please send emergency medical assistance."

Ciro snapped off the comm in anger. How could these people not have known that they would be attacked? "Hyperdrive Operations, set course for the Kolatill system. If those navigation charts are right, it should take us about four days to get there, Lt. Thyte, signal Governor Monjai down on Kal'Shebbol and inform her of our destination."

Yes, sir. Governor Mnjai says medical rescue ships will be dispatched as soon as they are ready, but that will take at least two days."

Ciro thought to himself. Those ships are slower than we are. Two days to prepare. A Class Three hyperdrive, meaning six days in hyperspace...it may be too late by the time they get there. Ciro toggled the internal comlink, selecting the engineering section. "Lofryyhn, this is Captain Ciro. Get your engineers going. It looks like the shakedown cruise is off the schedule; we are on active-duty as of now." Just 10 minutes later, the FarStar lept into hyperspace, beginning its mission to track down Moff Sarne.

As the FarStar is outfitted with a class two hyperdrive, it will take 92 hours (nearly four standard days) to reach the Kolatill system. Much of the ship's crew, and our player characters, go about their daily business as per usual attending to their own needs, and desires however, 48 hours into the hyperspace adventure the ships life support systems suddenly fail while the emergency lights, and sirens aboard the vessel begin alerting everyone to the situation. All water distribution, oxygen, and food production immediately cease whilst the FarStar remains in hyperspace this is a dire issue. Captain Ciro quickly toggles the internal comlink once again selecting the engineering section, "Lofryyhn, this is Captain Ciro. Fix whatever the hell it is that has happened, now!" The wookiee can be heard barking orders over the comlink even as Captain Ciro is halfway between panicking, and maintaining his calm. Luckily, for all aboard, it takes but a quick minute before Lofryyhn, and the engineering crew are able to restore the vital life support systems, and all can breathe normally as well as attend to their drinking, eating, and showering habits.

Two short days later, the FarStar is assaulted with distress messages on standard comm frequencies as it drops into realspace having arrived in the Kolatill system. These messages are requesting assistance for the capital city of Domaz. They are frantic and disorganized requesting emergency medical assistance, and explaining the city was bombed four days ago by TIE bombers. Fires are still burning out of control and the city is in a state of chaos. Most of the capital district has been leveled and many residential areas have also been hit hard. As the FarStar approaches, six standard TIE fighters come out to intercept the ship demanding the FarStar identify itself and order it to halt its progress.

Ciro opens the comlink, and responds to the request. "This is Captain Ciro of the New Republic Corvette FarStar. We are here in accordance with the Kolatil Council's request for emergency assistance." The TIE fighters respond in kind, "Acknowledged, FarStar this is Captain Pong, Kolatill Defense Force. We appreciate your assistance in these times. Please, allow us to escort whatever relief you are able to provide." Captain Ciro engages his comlink, and requests two shuttles be prepared. One shuttle for rescue, and a second shuttle as a recon group. Doctor Akanseh, one of her medical staff, and an investigation team will occupy one shuttle whilst the second shuttle will be entirely occupied by our Player Characters who have also been informed of their duties via comlink.

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It is here that our adventure.... BEGINS.
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