- May 3, 2017
- 66
- 69
- 18
- Points
- 56
- Gender
- Male
A long time ago in a galaxy far, far away...
Four years after the Battle of Endor, the struggle against the remnants of the Empire continues. With the New Republic struggling to liberate the Imperial worlds, rogue Imperial leaders have turned to ever more desperate tactics to hold power. In the distant Kathol sector, a New Republic task force attempts to defeat Imperial warlord Moff Sarne. As Imperial and New Republic starships battle in orbit, a small New Republic infiltration team, Page's Commandos, leads the assault on Sarne's stronghold...
Meanwhile, a briefing is passed around to all in attendance from Lieutenant Page, as follows. Following are the orders for the FarStar effective immediately. New Republic High Command thinks it has more important things to worry about; they don't take Sarne or this Darkstryder thing seriously. I know you all, and I know how important this mission is. Your objectives are as follows:
Find Sarne. Sarne got us good at Kal'Shebbol. He got away without us even getting a hyperspace vector. He's on the run, but like nay other predator that's when he is most dangerous. We may be holding the sector capitol, but we know enough to expect Sarne to mount a counterattack. He's vindictive enough to destroy his former holdings rather than let us have them. He's also clever enough to somehow assemble a large enough force to give us a rough time when he does show up. Your mission is to track him down, muster whatever New Republic forces are within comm range, and bring him down. While the New Republic Provision Council may beg to differ, I don't care whether he lives to stand trial for his war crimes. I'm not condoning murder, but I'll trade one life for millions. You have authority to use any means necessary to stop him.
You join the crew of the Corellian Corvette FarStar as it ventures into the outer fringes of Imperial-settled space in a desperate quest to find Moff Sarne and prvent him from using the mysterious DarkStryder technology against the New Republic. Moff Sarne has fled from Kathol sector capital Kal'Shebbol, taking with him most of his personal fleet. The command crew of the FarStar has been selected by Lt. Page and ordered to recruit a crew from the civilian population of Kal'Shebbol. As the New Republic's fleet returns to the Minos Cluster to continue the fight against other Imperial warlords, a token force has been left on Kal'Shebbol to restore order and establish a provisional government. A proper New Republic defense fleet will be arriving at KaI'Shebbol within three months ... if it can be spared. Meanwhile, the FarStar and her crew settle in for what is likely to be a long and dangerous mission. All of Sarne's government computers have been flash-erased, leaving the New Republic with no information: no knowledge of hyperspace routes, nothing on the sector's many colonies, and, of course, no information on Moff Same's forces and where his key military bases are located. The FarStarmust rely on astrogation charts begged or confiscated from free-traders and the knowledge of its crew. With the assistance of Security Officer and former trader Gorak Khzam, theFarStar has been able to plot the astrogation coordinates to three nearby colony systems. As Captain Ciro orders the crew to make the jump to hyperspace, the mission begins ...
Four years after the Battle of Endor, the struggle against the remnants of the Empire continues. With the New Republic struggling to liberate the Imperial worlds, rogue Imperial leaders have turned to ever more desperate tactics to hold power. In the distant Kathol sector, a New Republic task force attempts to defeat Imperial warlord Moff Sarne. As Imperial and New Republic starships battle in orbit, a small New Republic infiltration team, Page's Commandos, leads the assault on Sarne's stronghold...
Meanwhile, a briefing is passed around to all in attendance from Lieutenant Page, as follows. Following are the orders for the FarStar effective immediately. New Republic High Command thinks it has more important things to worry about; they don't take Sarne or this Darkstryder thing seriously. I know you all, and I know how important this mission is. Your objectives are as follows:
Find Sarne. Sarne got us good at Kal'Shebbol. He got away without us even getting a hyperspace vector. He's on the run, but like nay other predator that's when he is most dangerous. We may be holding the sector capitol, but we know enough to expect Sarne to mount a counterattack. He's vindictive enough to destroy his former holdings rather than let us have them. He's also clever enough to somehow assemble a large enough force to give us a rough time when he does show up. Your mission is to track him down, muster whatever New Republic forces are within comm range, and bring him down. While the New Republic Provision Council may beg to differ, I don't care whether he lives to stand trial for his war crimes. I'm not condoning murder, but I'll trade one life for millions. You have authority to use any means necessary to stop him.
You join the crew of the Corellian Corvette FarStar as it ventures into the outer fringes of Imperial-settled space in a desperate quest to find Moff Sarne and prvent him from using the mysterious DarkStryder technology against the New Republic. Moff Sarne has fled from Kathol sector capital Kal'Shebbol, taking with him most of his personal fleet. The command crew of the FarStar has been selected by Lt. Page and ordered to recruit a crew from the civilian population of Kal'Shebbol. As the New Republic's fleet returns to the Minos Cluster to continue the fight against other Imperial warlords, a token force has been left on Kal'Shebbol to restore order and establish a provisional government. A proper New Republic defense fleet will be arriving at KaI'Shebbol within three months ... if it can be spared. Meanwhile, the FarStar and her crew settle in for what is likely to be a long and dangerous mission. All of Sarne's government computers have been flash-erased, leaving the New Republic with no information: no knowledge of hyperspace routes, nothing on the sector's many colonies, and, of course, no information on Moff Same's forces and where his key military bases are located. The FarStarmust rely on astrogation charts begged or confiscated from free-traders and the knowledge of its crew. With the assistance of Security Officer and former trader Gorak Khzam, theFarStar has been able to plot the astrogation coordinates to three nearby colony systems. As Captain Ciro orders the crew to make the jump to hyperspace, the mission begins ...